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Portal gun missing

Open ChrisLTheNerd opened this issue 4 years ago • 4 comments

I chated with steam but they couldn't help, here is a small portion of the chat "What is happening is the portal gun is gone. It started when Wheatley pounds the elevator down when he takes control of the aperture science facility. It happened right after the loading screen with the Aperture Science Innovators logo, when the fall scene loaded up, the portal was gone. It still shots portals and works like normal, but the portal gun is just invisible."

Then i was told to use r_drawviewmodel 1 which didn't work

Then I tried a previous save from chapter 3 and 5 and the portal gun is fine, my chapter 6 save seems to be the problem. I was told to replay the portion in chapter 5 up to where I am on 6, but I want to know if there is a better solution.

ChrisLTheNerd avatar Oct 30 '19 22:10 ChrisLTheNerd

[Portal 2] Portal Gun Disappearing During The Fall Chapter.

Issue transferred from https://github.com/ValveSoftware/portal2/issues/381. @Abbisa posted on 2022-08-16T04:00:18:

When "The Fall" chapter starts with the gameplay, I had never picked up the portal gun, but was still able to use the portal gun fully. This bug persisted even after restarting my game and picking up GLaDOS from the birds nest. I had to start a new playthrough to fix this issue. I was not zoomed in.

I have no way to recreate this bug right now nor did i notice anything from the command lines.

Thank you and let me know if anyone else has experience this bug :>

System Information
Computer Information:
    Manufacturer:  System manufacturer
    Model:  System Product Name
    Form Factor: Desktop
    No Touch Input Detected

Processor Information:
    CPU Vendor:  GenuineIntel
    CPU Brand:  Intel(R) Core(TM) i7 CPU       X 980  @ 3.33GHz
    CPU Family:  0x6
    CPU Model:  0x2c
    CPU Stepping:  0x2
    CPU Type:  0x0
    Speed:  3341 Mhz
    12 logical processors
    6 physical processors
    HyperThreading:  Supported
    FCMOV:  Supported
    SSE2:  Supported
    SSE3:  Supported
    SSSE3:  Supported
    SSE4a:  Unsupported
    SSE41:  Supported
    SSE42:  Supported
    AES:  Supported
    AVX:  Unsupported
    AVX2:  Unsupported
    AVX512F:  Unsupported
    AVX512PF:  Unsupported
    AVX512ER:  Unsupported
    AVX512CD:  Unsupported
    AVX512VNNI:  Unsupported
    SHA:  Unsupported
    CMPXCHG16B:  Supported
    LAHF/SAHF:  Supported
    PrefetchW:  Unsupported

Operating System Version:
    Windows 10 (64 bit)
    NTFS:  Supported
    Crypto Provider Codes:  Supported 311 0x0 0x0 0x0

Video Card:
    Driver:  NVIDIA GeForce GT 1030
    DirectX Driver Name:  nvldumd.dll
    Driver Version:  30.0.15.1295
    DirectX Driver Version:  30.0.15.1295
    Driver Date: 5 19 2022
    OpenGL Version: 4.6
    Desktop Color Depth: 32 bits per pixel
    Monitor Refresh Rate: 30 Hz
    DirectX Card: NVIDIA GeForce GT 1030
    VendorID:  0x10de
    DeviceID:  0x1d01
    Revision:  0xa1
    Number of Monitors:  2
    Number of Logical Video Cards:  2
    No SLI or Crossfire Detected
    Primary Display Resolution:  3840 x 2160
    Desktop Resolution: 7680 x 2160
    Primary Display Size: 23.62" x 13.39" (27.13" diag)
                                            60.0cm x 34.0cm (68.9cm diag)
    Primary Bus: PCI Express 4x
    Primary VRAM: 2047 MB
    Supported MSAA Modes:  2x 4x 8x 

Sound card:
    Audio device: Speakers (3- Razer Nari Essenti

Memory:
    RAM:  24567 MB

VR Hardware:
    VR Headset: None detected

Miscellaneous:
    UI Language:  English
    Media Type:  DVD
    Total Hard Disk Space Available:  1907176 MB
    Largest Free Hard Disk Block:  1018294 MB
    OS Install Date: Apr 11 2021
    Game Controller: None detected
    MAC Address hash: f91a01a3a20f2f8c9a6c1844b35a5cd4b7daf9ef

Storage:
    Disk serial number hash: 27e6f794
    Number of SSDs: 0
    Number of HDDs: 1
    HDD sizes: 2000G

Screenshots: 20220815152023_1 20220815145432_1


@FrozenDragon0 commented on 2022-08-16T05:19:43:

You simply had r_drawviewmodel set to 0, set it to 1 and it'll show your gun again.

kisak-valve avatar Aug 16 '22 12:08 kisak-valve

I lost my portal gun too Things I tried: r_drawviewmodel 1 did not work for me viewmodel_offset_y 6 & ( 0, 1, 10 )

maxxafari avatar Mar 18 '23 15:03 maxxafari

respawn_entities made everything white accept the portal gun :D after trying a few times and also trying a command that I don't know if it is valid reload & respawn_entities it suddenly was back! :)

maxxafari avatar Mar 18 '23 15:03 maxxafari