openvr
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OpenVR SDK
Last weekend I had it in me to update [some OpenVR docs](https://www.hobovrlabs.org/docs/html/openvr/introduction.html#input-profiles) But then I realized that there is no official docs on input profiles at all and my knowledge...
Yeah so we need a new device class. In the last few years everything from haptic vests, to haptic gloves, to eye tracking plates, to face tracking addons, to whatever...
Sorry to post this here, but I can't find another proper place to ask for help. # My question in short How to properly setup a driver for a custom...
I see the UpdateActionState call take a significant % of my games performance. On average, that function alone takes 0.3 ms. Is it supposed to take so long? I am...
Hello! I have just started working with `openvr`. My system as follows: * HTC Vive Pro Eye * framework: NVidia OWL-OptiX-CUDA * C++ with Visual Studio 2019 For my C++...
Trying to build OpenVR in Linux cmake worked fine. Running make gives this error: fatal error: vrcore/pathtools_public.h The directory doesn't exist. Is this supposed to come form somewhere else?
Hi, It may be a SteamVR update issue, but I had a program working with HTC Vive Trackers & controllers using tracker pogo PINs & controller buttons/touchpad (OpenVR based program...
When using the latest SteamVR plugin and the new XR management system in Unity (testing with 2019.4.26), setting my "Application Type" to "Overlay" in the OpenVR settings produces unusually high...
I know that C# files are autogenerated, but in case somebody what to use it without waiting for change in code gen tooling. This PR has 3 changes, all of...
On Windows 10. OpenVR connects to SteamVR and can retrieve parameters and VR_Init works. ``` [Dragengine] [2021-08-08 20:12:20] Starting VR module OpenVR [OpenVR] [2021-08-08 20:12:20] Runtime Installed: Yes [OpenVR] [2021-08-08...