Reset toggle binding
This is fork from https://github.com/ValveSoftware/steamvr_unity_plugin/issues/165
Ok so we have a Sprint feature in the game. You are moving and press the Sprint action and start to sprint. With our old mechanics the user could choose to toggle this or hold the button to sprint.
You have a Toggle button binding which is nice, problem is with our old implementation if the player bumped into something or raised his firearm we aborted the sprint and he needed to press the button again to start sprint. This does not work with the Toggle button binding. We need some way to force a reset to the toggle state so that it returns false until the player presses button again.
@keithbradner This is also a pretty important feature I think. It could just be a method on bool eaction called ResetState or something.
I'm not sure if this is really following the new SteamVR Input pattern, we may be expecting you to handle this within your own implementation. The OpenVR repo may serve you better here: https://github.com/ValveSoftware/openvr/issues