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Question: Kinect + Oculus full body tracking in Unity application

Open SecondNatureVR opened this issue 2 years ago • 0 comments

Hi, I'm interested in creating an application that combines Oculus' body tracking above the waist, and uses Kinect for tracking below the waist. What would be the recommended approach to implementing this app?

I would imagine that at some point, an abstraction could exist where you feed it streams from any number of skeletal input, and you get the best skeleton, factoring in individual confidence values etc. etc... Not sure if something like this exists, but it would be nice have an idea of the right way to structure things using openvr.

SecondNatureVR avatar Mar 02 '23 21:03 SecondNatureVR