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Using shared textures with DirectX 12

Open Rectus opened this issue 2 years ago • 0 comments

The functions IVRCompositor::GetMirrorTextureD3D11 and IVRTrackedCamera::GetVideoStreamTextureD3D11 have no DirectX 12 equivalent, only variants for DirectX 11 and OpenGL. I'm using them with Unreal Engine, and it has performance issues when using Direct X 11 with the SteamVR plugin.

Is there any way of passing the resources they provide to DirectX 12, or any other solutions?

Rectus avatar Jul 06 '22 19:07 Rectus