Coordinates of VREvent_Mouse_t won't update when the trigger is pressed down
I am simulating mouse pointer move and click on a dashboard overlay with the latest release. Event data (x, y) from VREvent_Mouse_t works perfectly without pressing any button but freezes at the position when I pull the trigger. The coordinates stay the same until I release the trigger. Is it intended to work this way for implementing drag behavior? How do I get the mouse coordinates on a dashboard overlay in this case? Thanks!
This also affects me with an Index and a non-dashboard overlay. The MouseMove events continue firing but x and y do not change. This happens for left or right click. Is there any workaround?
I'm having similar issues... :c
Me too, any one know why?