[CS] [HL25] Wrong weapon sway when moving
Game Version
Protocol version 48 Exe version 1.1.2.7/Stdio (cstrike) Exe build: 01:03:30 Dec 1 2023 (9899)
Description
When moving after the anniversary update the animation for weapon sway/bob/rollangle/whatever you wanna call it is wrong. If I had to guess it's using the half-life one instead of the proper 1.6 animation, notice how it moves to the side instead of back and forth as it should be.
Affects every weapon I've tested and sv_rollangle 0 does not fix it.
Comparison
https://github.com/ValveSoftware/halflife/assets/140975143/bd4e7462-71a1-4ee0-bee5-00e6faf58f7e
https://github.com/ValveSoftware/halflife/assets/140975143/283dbc5a-6fc9-4ad6-adbe-ab28b4275020
when is this going to be fixed? we need original bob movement for cs or at least add a setting for it.
Is this going to be fixed? Edit: This also applies to CS Condition Zero.
sorry for the ping @kisak-valve but it has been over a year and it just isn't 1.6 anymore with that bobbing style. can we please have our old bob back?
This is how Counter-Strike behaved when it first released. It has been restored to its original behaviour. If it bothers you then do cl_bob 0 in the console
This is how Counter-Strike behaved when it first released. It has been restored to its original behaviour. If it bothers you then do
cl_bob 0in the console
it's also how it didn't behave for the past 20+ years. we should at least be able to choose the style we want.
This is how Counter-Strike behaved when it first released. It has been restored to its original behaviour. If it bothers you then do
cl_bob 0in the console
Wrong. When CS officially released in 2000 it already had the original/steam_legacy viewbob. CS only had the Half Life Retail Viewbob during the beta 1.0 to 6.1. After the update 1.1.1.0 from Half Life, the retail viewbob was changed to the original/steam_legacy viewbob that has been used for over 25 years.