[CS] Crosshair Pixel Gap Inconsistency Across Resolutions
Description
I've identified a significant inconsistency in the scaling of the crosshair pixel gap across different resolutions in Counter-Strike 1.6. The term "crosshair pixel gap" I refer to is the space at the center of the crosshair, specifically the number of pixels that separate the horizontal or vertical lines of the crosshair on a single axis. In CS 1.6, this gap inconsistently changes across various screen resolutions.
Crosshair pixel gap image
This is not a feature request but rather a call for a fix to the inconsistent crosshair pixel gap across all resolutions in CS 1.6 to ensure a fair gameplay experience. Such variability in the crosshair pixel gap can have significant implications for gameplay. This inconsistency is one of the reasons why some players prefer to play on lower resolutions in CS 1.6, as it seems that players with lower resolutions have an unfair advantage over those using higher native resolutions (in regards to crosshair gap). Addressing this issue would not only improve consistency across various settings but also contribute to a more balanced and equitable gameplay environment.
Detailed Observations
| CS 1.6 Resolutions and Crosshair Pixel Gaps | CS:S Resolutions and Crosshair Pixel Gaps | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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[Normal Resolutions]
[Widescreen Resolutions]
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[Normal Resolutions]
[Widescreen Resolutions]
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Additional Information
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The crosshair settings used for these observations in CS 1.6 were: - cl_crosshair_size small - cl_dynamiccrosshair 0
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The *default* crosshair settings used for these observations in CS:S were: - cl_crosshairscale 0 - cl_crosshairsize 5 - cl_crosshairspreadscale 0.3 - cl_crosshairthickness 0.5
Great summary @0Ky. I hope this could be addressed, it is just a very little hope left, but still... CS 1.6 is such a legend!