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Double Scope With Awp Issue

Open stormy9699 opened this issue 12 years ago • 22 comments

This bug has been around since 1.5, when you double scope with the awp and move your mouse slowly to the left, your crosshair jitters and it doesn't move to the left. However, it moves fine to the right. Also, this bug doesn't exist with the scout or auto-snipers. It might have something to do with the reduced movement speed the awp has. This usually happens when your sensitivity is below 2.0. Would love to see this get fixed! :)

stormy9699 avatar Feb 16 '13 03:02 stormy9699

dupe for https://github.com/ValveSoftware/steam-for-linux/issues/1493

r3n4m3 avatar Feb 16 '13 11:02 r3n4m3

I can also confirm this. Using an old Intelli Explorer 3.0a with no USB tweaking. I know its been around for a while, since I was using Windows XP

Now Win 7 x64 SP1

Happens with m_rawinput = 1 on the beta

Gr1mRe4pEr avatar Feb 16 '13 23:02 Gr1mRe4pEr

I can reproduce that with scout and even without zoom.

  1. With mouse at 400 dpi with sens 0.2 while not zoomed. It's seems like dx around -10 didn't counted or applied.
  2. With mouse at 3500 dpi with sens 0.2, default fov 1000. It's seems like dx around -50 didn't counted or applied.
  3. With mouse at 1800 dpi with sens 0.2 m_yaw 0.019, fps max 1000. dx is around -2.

It's fps dependant, with higher fps it's more noticeable. If you use mouse with 400 dpi you can be affected by this bug at high fps and midle sensitivity. Even without zoom.

It seems like small negative movement on the axis line X didn't applied to the YAW, or has been discarded for some reasons. Positive movement is fine.

If you need to reproduce that bug use high fps and small sensitivity, with high dpi you can use default_fov and m_yaw. Move slowly mouse across mousepad from right to left.

IMHO issue is in setviewangles mechanism or in mouse specific code.

f4k3 avatar Feb 22 '13 18:02 f4k3

any comment from dev? this bug is crucial, we cannot play with low/mid sens with high fps.

f4k3 avatar Mar 01 '13 15:03 f4k3

I also experience this issue. It happens regardless of m_rawinput 1 or 0. Currently using in-game sensitivity of 1.000000 and Windows sensitivity of 6/11 aka 5/10, at 1150 DPI. I've had this problem as long as I can remember, across all kinds of different mice and operating systems, so it's not just a bug introduced by any of the recent updates.

LeRaldo avatar Mar 09 '13 07:03 LeRaldo

http://youtu.be/8Z09xvpNQ3E

f4k3 avatar Mar 20 '13 00:03 f4k3

I really think this needs a working fix asap =)

idderf avatar Mar 31 '13 18:03 idderf

Just came across this recently. A workaround I found - provided your mouse's CPI can be adjusted - is to lower your CPI/DPI and increase your sensitivity such your CPI-Sensitivity Product remains constant. E.g., if your sensitivity is 1.0 and your DPI is 800, the workaround could be achieved by setting your DPI to 400 and your in-game sensitivity to 2.0. (Note that 1.0 * 800 = 2.0 * 400 = 800, the CPI-Sensitivity Product in this example). This should resolve the issue while maintaining your effective sensitivity (or get you very close to it).

nsbroderick avatar Mar 01 '19 19:03 nsbroderick

In most cases (in some cases, the sensitivity value is different): sniper scope > zoom = x2 m_yaw 0.022 zoom_sensitivity_ratio 1.2 sensitivity 1.8700685 - good sensitivity 1.87006849 - bad (at a very, very low speed of moving the mouse to the left sight remains in place)

10th avatar May 02 '19 01:05 10th

Yea this is annoying at best, hard to slow move to the left with awp when zoomed. I'm more curious why this happens and how we can avoid it, if it can't be fixed.

djdallmann avatar Jun 30 '19 13:06 djdallmann

I have 800 CPI, 2.0 sens, 1.0 zoom sens. then I feel this bug very significant when I using AWP double scope. at latest counter-strike on steam: Protocol version 48 Exe version 1.1.2.7/Stdio (cstrike) Exe build: 15:58:59 Apr 3 2019 (8196)

now 2019 november 30,this bug still exist and not been fixed

xiaoxufeiji1a avatar Sep 30 '19 05:09 xiaoxufeiji1a

I have 800 CPI, 2.0 sens, 1.0 zoom sens. then I feel this bug very significant when I using AWP double scope. at latest counter-strike on steam: Protocol version 48 Exe version 1.1.2.7/Stdio (cstrike) Exe build: 15:58:59 Apr 3 2019 (8196)

now 2019 november 30,this bug still exist and not been fixed

Once the new update is released they're more than likely will check and patch it, just be pacient, the game isn't going anywhere.

Maxi605 avatar Sep 30 '19 15:09 Maxi605

This bug is still here!

satnatantas avatar Jan 06 '20 22:01 satnatantas

This bug has plagued me for years. Finally found the issue for it.....

mjsmith707 avatar Feb 13 '20 07:02 mjsmith707

BTW, this is present even at sensitivity=1. I can't feel any effect at sensitivity=5 for sure for example.

satnatantas avatar May 23 '20 15:05 satnatantas

The more frames per second, the more obvious the bug.

Its a critical bug, fix this plz!!

perforatorRU avatar May 24 '20 12:05 perforatorRU

yea this bug is NASTY

djdallmann avatar May 25 '20 02:05 djdallmann

@mikela-valve it would be a really nice if you can fix this. Playing double-scoped is impossible.

BlackShadow avatar Aug 04 '20 23:08 BlackShadow

Bump!

  1. Mouse skiping coords on moving left with double zoom. Fix it plz. Aiming bugs should be given the highest priority. CS not TETRIS, CS = First Person Shooter!!!
  2. Need more range precision "sensitivity" "0.001" minimum. (like CS:GO) becouse i have 25600 DPI limit on my mouse, i want use it. Now (eDPI = 1024): DPI = 800; Sens = 1.28; ----> DPI = 25600; Sens = 0.04;

THANK U!

BIMBOM avatar Oct 07 '20 06:10 BIMBOM

Bump!

  1. Mouse skiping coords on moving left with double zoom. Fix it plz. Aiming bugs should be given the highest priority. CS not TETRIS, CS = First Person Shooter!!!
  2. Need more range precision "sensitivity" "0.001" minimum. (like CS:GO) becouse i have 25600 DPI limit on my mouse, i want use it. Now (eDPI = 1024): DPI = 800; Sens = 1.28; ----> DPI = 25600; Sens = 0.04;

THANK U!

Don't bump the thread, it's already in the "Future Release" milestone.

SmilexGamer avatar Oct 07 '20 11:10 SmilexGamer

I honestly doubt this will ever be fixed. It's an honestly sad bug. It forces me to play at 200 DPI (and 3.7 sens). Otherwise I'd use 800 DPI and 0.85 sens, or 400 DPI and 1.7 sens.

ghost avatar Dec 31 '20 07:12 ghost

Values less than m_yaw 0.25 cause a bug

https://youtu.be/Q3LLnwlhdco

DPI 400 m_rawinput "1" cl_mousegrab "0" m_customaccel "0" m_customaccel_exponent "1" m_customaccel_max "0" m_customaccel_scale "0" m_filter "0" m_forward "1" m_mousethread_sleep "1" m_pitch "0.25" m_side "0.8" m_yaw "0.25" sensitivity "0.2" zoom_sensitivity_ratio "1"

perforatorRU avatar Mar 07 '22 18:03 perforatorRU