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Blurred Crosshairs

Open Paft opened this issue 11 years ago • 22 comments

When HL1 moved to Steam crosshairs were blurry and hard to see.

Explanation and images here: http://tfcresource.teamfortressclassic.org/steam_era_blurry_crosshair_fix.html

Cause?

Paft avatar Apr 18 '13 15:04 Paft

This issue exists in HL and CS 1.6 as well (the CS spectator' crosshair for instance, or the zoomed sniper red dot, and all the crosshairs in hl1). It would be a really nice fix indeed, to unblur the sprites just like they were in the protocol 46 (hl 1.1.1.0). Since HL came on steam I filled bugreports in the Steam support website already regarding this with examples (a long time ago).

ghost avatar Apr 19 '13 15:04 ghost

Yeh, I didn't mark it 'TFC'.

Paft avatar Apr 19 '13 17:04 Paft

Fix it please i would love the quality and brightness of Won crosshairs as shown in pafts link, means i can finally change my crosshairs to a better pack thats so blurry at present !

Enforcer984 avatar Apr 20 '13 14:04 Enforcer984

I think the difference is they added mipmap filtering on sprites as well, I didn't manage to get a lot of information on it

ghost avatar Apr 21 '13 16:04 ghost

easy fix surely with the new render ?

Enforcer984 avatar Apr 21 '13 19:04 Enforcer984

it's probably a very easy fix yes : also the issue happens not only with crosshair sprites but all sprites in general, notice in WON HL1 the blood for instance was really different and thicker too.. it would be a really nice fix and for people who like the current sprite rendering maybe there can be a new client variable for this? gl_....

ghost avatar Apr 22 '13 17:04 ghost

this would be a really awesome fix if it can be done, ive been longing for those WON style clarity of crosshairs for a long time

crustypig avatar Apr 23 '13 20:04 crustypig

maybe the ability to customise crosshairs for each weapon with sizing options like in tf2 ?

Enforcer984 avatar Apr 24 '13 16:04 Enforcer984

That may be too much to ask, they've got plenty on the "to-do" list as it is. I'd be surprised if they fix this anyway.

Paft avatar Apr 24 '13 16:04 Paft

I cannot reproduce this on my windows machine with an nvidia card. No matter the texture blend mode the renderer cursor (when opted into the steam pipe beta) renders the same to the screen. Does this bug still happen? Can people post their OS details and comparative screenshots if they do see it happen.

alfred-valve avatar Aug 02 '13 20:08 alfred-valve

Well, I just updated to beta and they're still blurred. Everyone gets this and has done since Steam.

Paft avatar Aug 02 '13 21:08 Paft

I don't, so not everyone. If you do then please provide the details I asked for so I can narrow down what is happening.

alfred-valve avatar Aug 02 '13 21:08 alfred-valve

Apologies, I forgot:

Microsoft Windows 7 Ultimate (x64) Build 7601 Service Pack 1 DualCore Intel Core i3-530, 4000 MHz Gigabyte GA-H55M-UD2H MSI N470GTX (MS-V222) nVIDIA GeForce GTX 470 (GF100) 3963 MB (DDR3-1333 DDR3 SDRAM) OCZ-VERTEX4 ATA Device (SATA-III) LG W2261 (Digital) [22" LCD]

Paft avatar Aug 02 '13 21:08 Paft

@Paft , can you show screenshots of the issue, ideally like the diff in the initial http link for this bug.

alfred-valve avatar Aug 02 '13 21:08 alfred-valve

The http link is by me.

Paft avatar Aug 03 '13 17:08 Paft

What happens if you don't use a custom cursor?

alfred-valve avatar Aug 07 '13 21:08 alfred-valve

The same. It isn't as noticeable with the defaults because they are already hard to see (on high res) since they are 1 pixel thick.

Don't you have access to pre Steam HL to compare? Also, as adnmynjh said, "the issue happens not only with crosshair sprites but all sprites in general,".

Paft avatar Aug 07 '13 21:08 Paft

same problem here i hate the blurred crosshairs

ghost avatar Nov 20 '13 19:11 ghost

@mikela-valve is this fixable in the new small beta updates ?

Enforcer984 avatar Jul 25 '19 17:07 Enforcer984

Here's the updated URL of Paft's website: http://tfcresource.teamfortressclassic.org/steam_era_blurry_crosshair_fix.html

pizzahut2 avatar Jul 25 '19 17:07 pizzahut2

So is this a lost cause?

Could the Valve folk please try the "fix" again from link above.

Regards.

Paft avatar Jul 02 '20 20:07 Paft

please fix it

julcioo avatar Mar 10 '22 16:03 julcioo