gamescope
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SteamOS session compositing window manager
Instead of blocking until rendering is complete, extract the Vulkan timeline semaphore as a drm_syncobj, convert it to a sync_file, and pass it to KMS via the IN_FENCE_FD prop. Same...
Currently all commented out. Why is it failing? We need a sync fd to give DRM
Instead of blocking until rendering is complete, extract the Vulkan timeline semaphore as a drm_syncobj, convert it to a sync_file, and import it into the DMA-BUF's implicit fence.
Super+S sends the S key press down event to the game but not key press up, or or rather doesn't suppress the down event. This leads to in some games...
i didnt set anything else besides fullscreen and nis, the default sharpening for nis seems to be insanely high meanwhile the FSR one looks acceptable comparison side by side: https://imgsli.com/MTI0MTQ2
this might be related to #356 and #240. im also using an intel gpu. when I launch gamescope from a tty everything woks fine. launching from sway however results in...
I set up gamescope on Fedora and when launching a game with it I have no controller input, however when using the `-e` flag I have controller input. gamescope wiki...
This is probably an upstream issue (either with the keyboard or wlroots), but I thought it would be a good idea to report this here first. If I try to...
This is hardcoded to 60Hz right now. Add a `-R`/`--output-refresh` flag to change it. - Use it when nested, to allow running correctly with high refresh rate monitors. - Use...
```bash $ gamescope -w 1440 -h 1080 -i -- bash -c "steam-native 1>/dev/null 2>/dev/null" No CAP_SYS_NICE, falling back to regular-priority compute and threads. Performance will be affected. wlserver: [backend/headless/backend.c:82] Creating...