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Nvidia long shader compilation after every update

Open pchome opened this issue 2 years ago • 2 comments

Can someone confirm this? After every update (e.g. recompiling from updated git) gamescope spent some time with high CPU load, for me it can be a few minutes which I believe is a shader compilation process. Too long compared to any other shader compilation, especially for gamescope -- glxgears.

I found produced binary and it seems grow with every update, current one was ~300MB and after deletion a new one was ~80MB. After this compilation finished gamescope runs fine with CPU load under ~2%.

Not a big deal for me, happen only one time after update, but very confusing. Can also be problem on my side because of some patches, so I expect just a confirmation rather than support from developers for now.

Driver: 515.48.07

pchome avatar Jul 15 '22 14:07 pchome