gamescope
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X11 mouse issues
after 69610ec, all games on X11 stopped capturing the mouse and spin the software cursor/camera out instead. --force-grab-cursor fixes this [at an obvious cost] but spams xwm: got the same buffer committed twice, ignoring. to stdout ceaselessly
Occurs on Hyprland on Wayland as well with the sdl backend. --force-grab-cursor mostly fixed the issue for me, but if I move my mouse to the left enough it moves to my second monitor even in fullscreen mode
I guess that's intended. Reverting the commit has the same effect as --force-grab-cursor. With the same xwm warnings.
Some games actually work better without grabbing the cursor.