csgo-osx-linux
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Audio stops working after lag spikes
Your system information
- System information & Steam Runtime Diagnostics in the gist. --> here
- Have you checked for system updates?: Yes
Please describe your issue in as much detail as possible:
Describe what you expected should happen and what did happen. Please link any large pastes as a Github Gist.
Steps for reproducing this issue:
- play the game
- get unlucky lag spike (250ms maybe)
- audio stops working
I believe it is performance related but i dont know how i could test this for sure crazy lag spike, audio broken after - full log Line 1894 starts logs about "[SoundSystemLowLevel] Audio device starved 1024 samples " and later "[SoundSystemLowLevel] Increased audio mix latency to 2 buffers" this also happens in games and audio doesnt break so i dont know Changing the audio device in the settings does not resolve this issue, only restarting the game fixes it
System information & Steam Runtime Diagnostics in the gist.
reinstall from kubuntu to ubuntu 24.04
Thought it went away but just got it again
decent stable performance before, and then a big hitch and audio dies performance after this point was less smooth even after re-starting the game to get audio back
My audio then died again within a couple round of restarting game with these logs "207.71ms Frame Boundary"
Does anyone know how to check for pipewire-pulse logs (or similar logs that may give info)
There are some gnome errors in dmesg but i havent had a chance to look through them yet to see if they are any audio related previously was using kubuntu which didnt have gnome so i dont think it will be relevant
I too have been experiencing this since the update around this time.
This is also an issue for me. Audio is gone in between and I have to restart the game.
Same problem, audio being cut off at the middle of the games. I have to restart the game to recover audio.
@Onion2222 in my experience disabling and re-enabling the audio device in pulseaudio/pipewire and then switching audio device in cs2 will restore audio.
disable and re-enable works here too, good user end "fix" but core issue still present
+1 for also having this issue using Nobara