csgo-osx-linux
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CS2 Linux: high vram usage causing models and textures to break after a few map loads
system info: https://gist.github.com/sylveonsylvia/ae85dc0a89f18e7927effb2354a9e148
cs2 seems has a memory leak in vram causing the game to use up to 7gb of vram
eventually the game starts complaining about not having enough memory to stream textures in the console
and models to become tinted in either red or green
this also happens on windows with the -vulkan flag
Might have a similar issue. First main menu loads fine, no errors in console, 60+ FPS. But if I load a map, then exit back to main menu it gets down to <10 FPS and the game prints a bunch of low VRAM errors in the console
Might have a similar issue. First main menu loads fine, no errors in console, 60+ FPS. But if I load a map, then exit back to main menu it gets down to <10 FPS and the game prints a bunch of low VRAM errors in the console
I don't have such a drastic FPS drop but I also experience FPS going down slowly the more I play, after several minutes of gameplay I go from 200 FPS to just about 60
I have also just experienced this. Originally on Italy and then after the map changed to Office the problem occurred. Green or black textures on various models.
I've just experienced this as well. I have a 6GBs GPU (RTX 2060 Max-Q) and it looks like CS2 is using all of its VRAM, since I think the remaining 700-800MBs are reserved to the system.
yeah i have only issue with FSR not working actually.
I experience this after one map. 8GB vram and 7.1-7.3 GB used. But as a bonus I see this artefact in my inventory as well in addition to the green textures.
GPU is RX 5700XT and mesa is 23.2.1
On medium and high settings, my RTX 2060 6GB VRAM usage is on 100% when CS2 being opened, it's kinda surprising because Dota 2's Vulkan doesn't have this issue, while on low, it hover around 60~70% VRAM usage
Also get this problem. Last week I had only blurry textures for a moment when I turn and look at them.
As you can see, textures were slowly disappearing during one deathmatch game
I have been seeing this issue almost every time I've played the game since launch after a session exceeds about an hour, maybe less.
I've most commonly seen this in the advanced video settings screen or on skins as seen in the comments above, but on a single occasion I saw a bunch of textures on Vertigo suddenly become yellow during a match. I also suspect it is the cause of huge 10-20 second lag spikes that happen every now and then where the framerate drops to about 15 and all of the textures rapidly change between their low quality and high quality versions, with warnings about lack of VRAM in the console
[RenderSystem] TEXTURESTREAMING: Extremely low memory: Available mem: 4.49 MB, Required: 98.20 MB.
[RenderSystem] rendersystem (Vulkan) tracked resources:
[RenderSystem] VB: 2205 buffers, 411.32 MB
[RenderSystem] IB: 1766 buffers, 150.45 MB
[RenderSystem] CB: 7000 buffers, 5.37 MB
[RenderSystem] TEX: 5817 textures, 1988.65 MB
[RenderSystem] FRAGMENTATION: 0.00 MB
[RenderSystem] EXTERNAL: 0.00 MB
[RenderSystem] TOTAL: 2555.79 MB
[RenderSystem] Texture Streaming:
[RenderSystem] 1,988 / 1,404 MB (non-evictable: 867 MB)
[RenderSystem] Overall System GPU memory use:
[RenderSystem] 6,528 / 7,397 MB
[RenderSystem] TEXTURESTREAMING: Extremely low memory: Available mem: 67.76 MB, Required: 111.97 MB.
[RenderSystem] rendersystem (Vulkan) tracked resources:
[RenderSystem] VB: 2205 buffers, 411.32 MB
[RenderSystem] IB: 1766 buffers, 150.45 MB
[RenderSystem] CB: 7009 buffers, 5.37 MB
[RenderSystem] TEX: 5847 textures, 1920.56 MB
[RenderSystem] FRAGMENTATION: 0.00 MB
[RenderSystem] EXTERNAL: 0.00 MB
[RenderSystem] TOTAL: 2487.70 MB
[RenderSystem] Texture Streaming:
[RenderSystem] 1,920 / 1,404 MB (non-evictable: 872 MB)
[RenderSystem] Overall System GPU memory use:
[RenderSystem] 6,528 / 7,400 MB
[Developer] vCompMat update exceeded 0.020 seconds! [weapons/paints/legacy/so_red.vcompmat]
[RenderSystem] TEXTURESTREAMING: Extremely low memory: Available mem: 53.48 MB, Required: 119.57 MB.
[RenderSystem] rendersystem (Vulkan) tracked resources:
[RenderSystem] VB: 2209 buffers, 411.32 MB
[RenderSystem] IB: 1770 buffers, 150.45 MB
[RenderSystem] CB: 6985 buffers, 5.37 MB
[RenderSystem] TEX: 5828 textures, 1936.25 MB
[RenderSystem] FRAGMENTATION: 0.00 MB
[RenderSystem] EXTERNAL: 0.00 MB
[RenderSystem] TOTAL: 2503.38 MB
[RenderSystem] Texture Streaming:
[RenderSystem] 1,936 / 1,404 MB (non-evictable: 874 MB)
[RenderSystem] Overall System GPU memory use:
[RenderSystem] 6,528 / 7,401 MB
[RenderSystem] TEXTURESTREAMING: Extremely low memory: Available mem: 74.79 MB, Required: 97.04 MB.
[RenderSystem] rendersystem (Vulkan) tracked resources:
[RenderSystem] VB: 2210 buffers, 411.32 MB
[RenderSystem] IB: 1771 buffers, 150.45 MB
[RenderSystem] CB: 6979 buffers, 5.36 MB
[RenderSystem] TEX: 5823 textures, 1920.19 MB
[RenderSystem] FRAGMENTATION: 0.00 MB
[RenderSystem] EXTERNAL: 0.00 MB
[RenderSystem] TOTAL: 2487.33 MB
[RenderSystem] Texture Streaming:
[RenderSystem] 1,920 / 1,404 MB (non-evictable: 876 MB)
[RenderSystem] Overall System GPU memory use:
[RenderSystem] 6,528 / 7,416 MB
[RenderSystem] TEXTURESTREAMING: Extremely low memory: Available mem: 61.05 MB, Required: 94.30 MB.
[RenderSystem] rendersystem (Vulkan) tracked resources:
[RenderSystem] VB: 2213 buffers, 411.32 MB
[RenderSystem] IB: 1774 buffers, 150.45 MB
[RenderSystem] CB: 6980 buffers, 5.36 MB
[RenderSystem] TEX: 5825 textures, 1933.93 MB
[RenderSystem] FRAGMENTATION: 0.00 MB
[RenderSystem] EXTERNAL: 0.00 MB
[RenderSystem] TOTAL: 2501.06 MB
[RenderSystem] Texture Streaming:
[RenderSystem] 1,933 / 1,404 MB (non-evictable: 876 MB)
[RenderSystem] Overall System GPU memory use:
[RenderSystem] 6,528 / 7,426 MB
as of a recent update, the model issue seems to be fixed but the game still sometimes complains about being out of memory for streaming
**** Panel id-sb-name__nameicons has fill-parent-flow for width, but isn't in a flowing right layout
**** Panel has fill-parent-flow for height, but isn't in a flowing down or up layout
[RenderSystem] TEXTURESTREAMING: Extremely low memory: Available mem: 0.00 MB, Required: 71.45 MB.
[RenderSystem] rendersystem (DX11) tracked resources:
[RenderSystem] VB: 1458 buffers, 426.03 MB
[RenderSystem] IB: 1032 buffers, 221.72 MB
[RenderSystem] CB: 12617 buffers, 6.29 MB
[RenderSystem] TEX: 5554 textures, 2210.11 MB
[RenderSystem] FRAGMENTATION: 0.00 MB
[RenderSystem] EXTERNAL: 0.00 MB
[RenderSystem] TOTAL: 2864.16 MB
[RenderSystem] Texture Streaming:
[RenderSystem] 2,210 / 1,465 MB (non-evictable: 876 MB)
[RenderSystem] Overall System GPU memory use:
[RenderSystem] 2,749 / 2,943 MB
Unknown command: sellback
Same issue. Fedora 39, Mesa 23.2.1 - 5700xt
Nuke vents are impossible to navigate a few rounds into a match because it's solid black.
Still there is problems with High Vram usage RX7600
Latest update fixed this issue for me
https://github.com/ValveSoftware/csgo-osx-linux/issues/3498#issuecomment-1890394932
Closing as the misrendering appears to be resolved. There's multiple other issue reports tracking the game's VRAM usage.