Source-1-Games icon indicating copy to clipboard operation
Source-1-Games copied to clipboard

[TF2] Table Tantrum & Boiling Point taunt bug

Open ShadowMan44 opened this issue 1 month ago • 1 comments

According to the Team Fortress Wiki, if the Heavy is knocked back from anything, the taunt does not cancel out. The table prop and the Heavy's animations will play out of sync.

ShadowMan44 avatar Nov 15 '25 05:11 ShadowMan44

Example: Image

JoriKos avatar Nov 15 '25 15:11 JoriKos

Decided to investigate this since I've noticed every since the taunt came out and figured it was just suppose to be like that.

In tf_player.cpp, there's a check that cancels taunts when the player is moved/pushed.

Image

This calls ShouldStopTauntIfMoved() which reads the "stop_taunt_if_moved" property from the item schema. The default value is false. Table Tantrum (item 1174) and Boiling Point (item 1175) are missing this property in items_game.txt. Other prop-based taunts like Rancho Relaxo (item 1115) correctly have it set to "1"

Image Image

This is data related so I'm unable to create a pull request (unless I am somehow, then please let me know!) But I did attach the fixed .txt that is needed for both taunts to work just fine when being pushed/knocked. Video evidence is attached, thanks for making this issue known.

Fixed: https://www.youtube.com/watch?v=kpaaiPeEApU

Bug: https://www.youtube.com/watch?v=uaQaDM8Mr4Q

items_game.txt

Alittletrolling avatar Dec 21 '25 08:12 Alittletrolling