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[CS:S/HL2:DM/HLDM:S/DOD:S/TF2] - Remove non-functional "Use 'bloom' effect when available" setting.

Open megakarlach opened this issue 10 months ago • 4 comments

Simple request. Remove the non-functional "Use 'bloom' effect when available" enabled (on CS: Source, HL2: DM, DOD:S, HL: Deathmatch Source and TF2) since the option never worked anyway (just like HL2 20th anniversary update, which previously removes it).

image image image image

System information: link

megakarlach avatar Feb 23 '25 06:02 megakarlach

The command works, just not with dx90, it works with dx80 and below I believe.

nekoclimb avatar Mar 22 '25 08:03 nekoclimb

The command works, just not with dx90, it works with dx80 and below I believe.

nope it's still unchecked (after saving) regardless which dxlevel you are using.

megakarlach avatar Mar 23 '25 06:03 megakarlach

The command works, just not with dx90, it works with dx80 and below I believe.

nope it's still unchecked (after saving) regardless which dxlevel you are using.

Are you sure you set your dx level to 80? The option was from before Source Engine had HDR support. Dx80 doesn't support HDR and this option is to use bloom to replicate HDR. (mat_hdr_level 1 I believe)

nekoclimb avatar Mar 24 '25 01:03 nekoclimb

The command works, just not with dx90, it works with dx80 and below I believe.

nope it's still unchecked (after saving) regardless which dxlevel you are using.

Are you sure you set your dx level to 80? The option was from before Source Engine had HDR support. Dx80 doesn't support HDR and this option is to use bloom to replicate HDR. (mat_hdr_level 1 I believe)

i did exactly that with mat_dxlevel 80 and -dxlevel 80 command line (all games and SDK 2007, 2013 both still unchecked after doing this). Also that option only exist in Source SDK 2007 (and all Source 2007 games), and later. That separate bloom option doesn't exist in Source 2006 and by the time Source 2007 was released, most people don't use dxlevel 80/81 anymore.

One thing to mention is that, when HL2 EP2 was released, the video options menu used to show the "Best experienced on ATI Radeon" logo, so that bloom effect (also added in 2007) was probably specific to ATI/AMD Radeon, or could be leftover during development of HDR feature, but i highly doubt it's gonna work on AMD either (so far no one mentions AMD or tested this bug on AMD GPUs on #952).

TF2 beta build (build 3236, also very similar to the version that X360 release build of Orange Box runs on) image

  • This build doesn't have bloom available option, but has HDR Expanded (which doesn't exist in all Source 2007/Orange Box games when it was launched, however strangely HDR Expanded does exist in Black Mesa (runs on modified 2013 engine named Xengine) when launched with old VGUI option "-oldgameui" command line). The HDR Expanded sets "mat_hdr_level" to "3" (this looks exactly the same as regular HDR/mat_hdr_level 2).

HL2 EP2 release build (Oct 9 2007 / build 3258) image

  • HDR Expanded was removed, but a separate "Use bloom effect when available" does exist, and once again it gets unchecked after you click OK (on all window), then open the options window again.

megakarlach avatar Mar 29 '25 12:03 megakarlach