CS:S on M1 through Rosetta now that theres 64-bit?
How can I play CS:S on Apple M series through Rosetta now that there's 64-bit binaries?
The cstrike/bin/x64 folder is empty for me.
64-bit support is for Windows & Linux only. Mac remains unsupported.
64-bit support is for Windows & Linux only. Mac remains unsupported.
doesn't proton let us run it through wine? all we'd need is the executables
64-bit support is for Windows & Linux only. Mac remains unsupported.
so fucking stupid
64-bit support is for Windows & Linux only. Mac remains unsupported.
doesn't proton let us run it through wine? all we'd need is the executables
oh yea. if valve doesn't want to make native x64 mac port, they can just put x64 windows binaries on mac and run through proton.
64-bit support is for Windows & Linux only. Mac remains unsupported.
doesn't proton let us run it through wine? all we'd need is the executables
oh yea. if valve doesn't want to make native x64 mac port, they can just put x64 windows binaries on mac and run through proton.
exactly, no point in not giving us the x64 binaries lol
64-bit support is for Windows & Linux only. Mac remains unsupported.
doesn't proton let us run it through wine? all we'd need is the executables
oh yea. if valve doesn't want to make native x64 mac port, they can just put x64 windows binaries on mac and run through proton.
proton doesn't support macos, lol
i really don't think it would take much too effort to compile 64bit binaries for macos, maybe two or three days of work... most of the platform support is still in the code i bet. i think the biggest obstacle would be graphics, could just choose the lazy path and keep using ToGL only, i'd be fine with that
does VPC even support generating xcode projects anymore?