[TF2] Linux x32 server: Random crash when loading pl_embargo
I've gotten this crash 3x already when loading pl_embargo on a linux 32bit server. It doesn't seem to happen every time.
Program terminated with signal SIGSEGV, Segmentation fault.
#0 0xf52b3406 in CMaterial::GetMaterialVarFlag(MaterialVarFlags_t) const () from /home/tf2/steam/server1/tf/bin/materialsystem_srv.so
[Current thread is 1 (Thread 0xf7af8cc0 (LWP 2660933))]
#0 0xf52b3406 in CMaterial::GetMaterialVarFlag(MaterialVarFlags_t) const () from /home/tf2/steam/server1/tf/bin/materialsystem_srv.so
#1 0xf52d2c93 in CMaterial_QueueFriendly::IsTranslucent() () from /home/tf2/steam/server1/tf/bin/materialsystem_srv.so
#2 0xf5e76b72 in CMDLCacheNotify::ComputeModelFlags(model_t*, unsigned short) () from /home/tf2/steam/server1/tf/bin/engine_srv.so
#3 0xf7270182 in CMDLCache::BuildHardwareData(unsigned short, studiodata_t*, studiohdr_t*, OptimizedModel::FileHeader_t*) () from /home/tf2/steam/server1/tf/bin/datacache_srv.so
#4 0xf727433e in CMDLCache::ProcessDataIntoCache(unsigned short, MDLCacheDataType_t, int, void*, int, bool) () from /home/tf2/steam/server1/tf/bin/datacache_srv.so
#5 0xf7273873 in CMDLCache::ProcessPendingAsync(int) [clone .part.0] () from /home/tf2/steam/server1/tf/bin/datacache_srv.so
#6 0xf72768a4 in CMDLCache::LoadHardwareData(unsigned short) () from /home/tf2/steam/server1/tf/bin/datacache_srv.so
#7 0xf7276af0 in CMDLCache::GetHardwareData(unsigned short) [clone .part.0] () from /home/tf2/steam/server1/tf/bin/datacache_srv.so
#8 0xf7277963 in CMDLCache::TouchAllData(unsigned short) () from /home/tf2/steam/server1/tf/bin/datacache_srv.so
#9 0xf5e766a0 in Mod_TouchAllData(model_t*, int) () from /home/tf2/steam/server1/tf/bin/engine_srv.so
#10 0xf5e77c17 in CModelLoader::Studio_LoadModel(model_t*, bool) () from /home/tf2/steam/server1/tf/bin/engine_srv.so
#11 0xf5e799dc in CModelLoader::LoadModel(model_t*, IModelLoader::REFERENCETYPE*) () from /home/tf2/steam/server1/tf/bin/engine_srv.so
#12 0xf5e7b821 in CModelLoader::GetModelForName(char const*, IModelLoader::REFERENCETYPE) () from /home/tf2/steam/server1/tf/bin/engine_srv.so
#13 0xf5ed6bb1 in CGameServer::PrecacheModel(char const*, int, model_t*) () from /home/tf2/steam/server1/tf/bin/engine_srv.so
#14 0xf5ed6c32 in SV_FindOrAddModel(char const*, bool) () from /home/tf2/steam/server1/tf/bin/engine_srv.so
#15 0xf5eeacef in CVEngineServer::PrecacheModel(char const*, bool) () from /home/tf2/steam/server1/tf/bin/engine_srv.so
#16 0xeef68a3f in CBaseEntity::PrecacheModel(char const*, bool) () from /home/tf2/steam/server1/tf/tf/bin/server_srv.so
#17 0xef1326be in CBaseProp::Spawn() () from /home/tf2/steam/server1/tf/tf/bin/server_srv.so
#18 0xef1400e9 in CDynamicProp::Spawn() () from /home/tf2/steam/server1/tf/tf/bin/server_srv.so
#19 0xef4045c6 in DispatchSpawn(CBaseEntity*, bool) () from /home/tf2/steam/server1/tf/tf/bin/server_srv.so
#20 0xef024932 in SpawnAllEntities(int, HierarchicalSpawn_t*, bool) () from /home/tf2/steam/server1/tf/tf/bin/server_srv.so
#21 0xef025a0d in MapEntity_ParseAllEntities(char const*, IMapEntityFilter*, bool) () from /home/tf2/steam/server1/tf/tf/bin/server_srv.so
#22 0xeefffb7d in CServerGameDLL::LevelInit(char const*, char const*, char const*, char const*, bool, bool) () from /home/tf2/steam/server1/tf/tf/bin/server_srv.so
eax 0x40000000 1073741824
ecx 0x0 0
edx 0x40e61f4d 1088823117
ebx 0xf52b3510 -181717744
esp 0xffab1a18 0xffab1a18
ebp 0xffab1a18 0xffab1a18
esi 0xd5ac7464 -710118300
edi 0xd5ac74f0 -710118160
eip 0xf52b3406 0xf52b3406 <CMaterial::GetMaterialVarFlag(MaterialVarFlags_t) const+22>
eflags 0x10206 [ PF IF RF ]
cs 0x23 35
ss 0x2b 43
ds 0x2b 43
es 0x2b 43
fs 0x0 0
gs 0x63 99
Can you test to see if the same crash happens with any other map of the update?
See https://wiki.teamfortress.com/wiki/Summer_2024_Update#Maps for a list.
We have every new map except for these 3 and we have not seen a crash since removing pl_embargo.
pd_atom_smash koth_cachoeira cp_hadal
I just tested it and it seems to be crashing 100% of the time now, confirmed on x64 as well.
If you are one of the map developers here is the info you need to fix the map.
I hooked the models function and the bad model is models/props_embargo/embargo_truck_emergency_light.mdl on "truck_city_light".
I also recommend that you turn "developer 1" and fix the other model errors, there seems to be a lot of them.
I'm not one of the map developers, but the creator of Embargo is a friend of mine. I'll notify him.
The map has been updated. Could you retest to see if the issue persists?
No crashes so far.
As far as I know, "embargo_truck_emergency_light.mdl" was updated as well (the creator told me). Are you OK to consider this issue as solved and reopen it later if needed?
sure
Nope never mind it is still broken.
Same crash/problem? Or does it reference anything different this time?
same crash, but it doesn't crash every time now.
@bottiger1 The map was updated two times after your last comment. Does the issue still happen?
@bottiger1 The map was updated two times after your last comment. Does the issue still happen?
yes same problem