Source-1-Games icon indicating copy to clipboard operation
Source-1-Games copied to clipboard

[TF2] Enable Unused Tranq Gun animations/sequences for the Spy in-game

Open DRAG4YOU opened this issue 1 year ago • 2 comments

The Tranq Gun animations/sequences that are in the c_spy_arms.mdl, knows as:

  • c_dart_gun_draw
  • c_dart_gun_fire
  • c_dart_gun_idle
  • c_dart_gun_reload

Cannot be use in game.

Enabling them will benefit modders to add a custom weapon with custom animations/sequences without the need of modifying the animations/sequences of the revolver.

We haven't gotten any new weapons... but at least a modded one with custom animation should make a little difference.

Enabling this ACT slots will make the c_dart_gun animations/sequences work:

  • "ACT_PRIMARY_VM_DRAW"
  • "ACT_PRIMARY_VM_IDLE"
  • "ACT_PRIMARY_VM_PRIMARYATTACK"
  • "ACT_PRIMARY_VM_RELOAD"

I know i am asking for too much but, will love to have this.

DRAG4YOU avatar May 09 '24 11:05 DRAG4YOU

if we're asking for implementation of unused viewmodel animations, i'd also like to point out that engineer also has unused revolver animations that could be added for a similar purpose

SirBlockles avatar May 09 '24 22:05 SirBlockles

if we're asking for implementation of unused viewmodel animations, i'd also like to point out that engineer also has unused revolver animations that could be added for a similar purpose

The Sniper also has an unused sequences called the rilfvolver but if you load the c_sniper_arms.mdl on hlmv and then load the sequence the program crashes. You you can fix this by using this mod compiled animations Separated C_animations: The Sequel if you want to check them out.

DRAG4YOU avatar May 10 '24 07:05 DRAG4YOU