[TF2] Enable Unused Tranq Gun animations/sequences for the Spy in-game
The Tranq Gun animations/sequences that are in the c_spy_arms.mdl, knows as:
- c_dart_gun_draw
- c_dart_gun_fire
- c_dart_gun_idle
- c_dart_gun_reload
Cannot be use in game.
Enabling them will benefit modders to add a custom weapon with custom animations/sequences without the need of modifying the animations/sequences of the revolver.
We haven't gotten any new weapons... but at least a modded one with custom animation should make a little difference.
Enabling this ACT slots will make the c_dart_gun animations/sequences work:
- "ACT_PRIMARY_VM_DRAW"
- "ACT_PRIMARY_VM_IDLE"
- "ACT_PRIMARY_VM_PRIMARYATTACK"
- "ACT_PRIMARY_VM_RELOAD"
I know i am asking for too much but, will love to have this.
if we're asking for implementation of unused viewmodel animations, i'd also like to point out that engineer also has unused revolver animations that could be added for a similar purpose
if we're asking for implementation of unused viewmodel animations, i'd also like to point out that engineer also has unused revolver animations that could be added for a similar purpose
The Sniper also has an unused sequences called the rilfvolver but if you load the c_sniper_arms.mdl on hlmv and then load the sequence the program crashes. You you can fix this by using this mod compiled animations Separated C_animations: The Sequel if you want to check them out.