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Time between quacks of the duck journal has lengthened by several times

Open Pheophex opened this issue 10 months ago • 9 comments

The Duck journal quacks when used in game and it was usually quiet and frequent use but now it seems to span between 30ish seconds to a minute between use

Pheophex avatar Apr 19 '24 03:04 Pheophex

This is because some of the sounds cannot be loaded

MP3 initialized with no sound cache, this may cause janking. [ ambient_mp3\bumper_car_quack5.mp3 ] *** Invalid sample rate (0) for sound ')ambient_mp3\bumper_car_quack5.mp3'. MP3 initialized with no sound cache, this may cause janking. [ ambient_mp3\bumper_car_quack1.mp3 ] *** Invalid sample rate (0) for sound ')ambient_mp3\bumper_car_quack1.mp3'.

jh34ghu43gu avatar Apr 19 '24 04:04 jh34ghu43gu

Just letting you all know, I am having this issue too. Something to take note of, when you die, you can press the action key, doing so causes the duck sound to play.

Jeffonehundred avatar Apr 24 '24 04:04 Jeffonehundred

Just letting you all know, I am having this issue too. Something to take note of, when you die, you can press the action key, doing so causes the duck sound to play.

If i recall this has been a thing since the journals release with the end of the line update, it was also audible to the people you spectated as well

Pheophex avatar Apr 24 '24 09:04 Pheophex

didnt mean to close it sorry

Pheophex avatar Apr 24 '24 09:04 Pheophex

So, did anyone figure out the solution to this? For me, it also mutes other sounds after some time playing (hitsound, killsound, taunt sounds, getting resuply, spy declocking, demoman charges etc.)

BapplesB avatar Jun 05 '24 18:06 BapplesB

@BapplesB I do not think so, I think someone programmed it on purpose to reduce fun :(

Jeffonehundred avatar Jun 06 '24 04:06 Jeffonehundred

Update while trying to make a vpk to fix it: Quack 1 2 3 5 11 appear to be the broken ones and 4 and 9 appear to be working. They all have the same sample rate according to the analyzer I used but they do have different bit rates. I re-encoded all of the problem ones with a slightly lower bitrate and they all worked (I think) in a vpk so maybe these just need re-encoded and are missing some headers? I'm too lazy to go further since I have something that works. Here's a gamebanana link for anyone who wants: https://gamebanana.com/sounds/74669

jh34ghu43gu avatar Jun 25 '24 06:06 jh34ghu43gu

@jh34ghu43gu What encoder did you use Lame/mp3?

Jeffonehundred avatar Jun 30 '24 17:06 Jeffonehundred

@jh34ghu43gu What encoder did you use Lame/mp3?

Yes

jh34ghu43gu avatar Jun 30 '24 22:06 jh34ghu43gu

This was fixed today with the shorter mp3 patch note change.

jh34ghu43gu avatar Aug 14 '24 01:08 jh34ghu43gu

Confirmed as working in today's patch. :)

espimarisa avatar Aug 14 '24 01:08 espimarisa

YAY! Now I get to use my duck jurnel! (Have not tested myself)

Jeffonehundred avatar Aug 14 '24 21:08 Jeffonehundred

Can confirm its working now!

Pheophex avatar Aug 18 '24 13:08 Pheophex

I accidentally closed it again! but the issue is resolved anyway! 😂

Pheophex avatar Aug 18 '24 13:08 Pheophex