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[TF2] Shell Ejected from shotgun is ejected backwards

Open AtomicTEM opened this issue 1 year ago • 2 comments

When the shell is ejected from the shotgun, the brass end pointed towards the front of the gun instead of the back. Here is the fix to put in the .qc I replace the last number in the line from -168 to 12

Before Fix $attachment "eject_brass" "weapon_bone" -0.80 3.25 10.76 rotate -12 162 -168

After Fix $attachment "eject_brass" "weapon_bone" -0.80 3.25 10.76 rotate -12 162 12

AtomicTEM avatar Feb 08 '24 03:02 AtomicTEM

P.S This goes for every shotgun that has the shell eject towards the right.

AtomicTEM avatar Feb 08 '24 03:02 AtomicTEM

It's not a animation issue, its a model issue. Well the issue is cause by a line in the .qc of the shotgun model, which effects how animation looks. The animation just says eject, not where. The where and how the shell ejects is decide by the location and orientation of the "attachement" defined in the .qc of the weapon before compiling. Furthermore this is a problem with all shotguns because all the shell ejection orientations in community created weapons were taken/copied from the stock shotgun made by valve.

AtomicTEM avatar Feb 09 '24 22:02 AtomicTEM