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[TF2] Shell Ejected from shotgun is ejected backwards
When the shell is ejected from the shotgun, the brass end pointed towards the front of the gun instead of the back. Here is the fix to put in the .qc I replace the last number in the line from -168 to 12
Before Fix $attachment "eject_brass" "weapon_bone" -0.80 3.25 10.76 rotate -12 162 -168
After Fix $attachment "eject_brass" "weapon_bone" -0.80 3.25 10.76 rotate -12 162 12
P.S This goes for every shotgun that has the shell eject towards the right.
It's not a animation issue, its a model issue. Well the issue is cause by a line in the .qc of the shotgun model, which effects how animation looks. The animation just says eject, not where. The where and how the shell ejects is decide by the location and orientation of the "attachement" defined in the .qc of the weapon before compiling. Furthermore this is a problem with all shotguns because all the shell ejection orientations in community created weapons were taken/copied from the stock shotgun made by valve.