[TF2] [Linux/OpenGL] Displacements on map cause issues with the rendering-engine making it crash on certain maps.
Description of the issue: When attempting to load certain maps, the game crashes without leaving a crash window pop-up.
This console log mentions issues about qhull; we searched on forums and came to the conclusion that flat-displacements are the cause of the issue since we tested a version of the map with all displacements removed and the game didn't crash.
Displacement details: mvmRAID_woods_v3.bsp
•Displacement brushes: 80.
•Displacement power used in Hammer editor: Power 1 and Power 3
•None of the displacement brushes were sculped or had their geometry modified; all displacements were completely flat.
•Not sure if the crash is affected by textures, but the textures used for all displacement brushes (as seen in Hammer editor Texture browser) are as follows:
-nature/blenddirtgrass001a
-nature/blendgroundtograss011_island
Operating system details:
System:
Kernel: 5.15.0-67-generic x86_64 bits: 64 compiler: gcc v: 11.3.0 Desktop: Cinnamon 5.6.7
tk: GTK 3.24.33 wm: muffin dm: LightDM Distro: Linux Mint 21.1 Vera base: Ubuntu 22.04 jammy
Machine:
Type: Desktop System: HP product: HP EliteDesk 705 G2 SFF v: N/A serial: <superuser required>
Chassis: type: 4 serial: <superuser required>
Mobo: HP model: 805A v: KBC Version 05.35 serial: <superuser required> UEFI: HP
v: N06 Ver. 02.51 date: 10/20/2020
CPU:
Info: quad core model: AMD PRO A10-8750B R7 12 Compute Cores 4C+8G bits: 64 type: MT MCP
arch: Steamroller rev: 1 cache: L1: 256 KiB L2: 4 MiB
Speed (MHz): avg: 3507 high: 3745 min/max: 1400/3600 boost: enabled cores: 1: 3745 2: 3422
3: 3242 4: 3621 bogomips: 28745
Flags: avx ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm
Graphics:
Device-1: AMD Kaveri [Radeon R7 Graphics] vendor: Hewlett-Packard driver: amdgpu v: kernel
ports: active: VGA-1 empty: DP-1,DP-2 bus-ID: 00:01.0 chip-ID: 1002:130f
Display: x11 server: X.Org v: 1.21.1.3 driver: X: loaded: amdgpu,ati
unloaded: fbdev,modesetting,vesa gpu: amdgpu display-ID: :0 screens: 1
Screen-1: 0 s-res: 1366x768 s-dpi: 96
Monitor-1: VGA-0 mapped: VGA-1 model: VO320E res: 1366x768 dpi: 50 diag: 801mm (31.5")
OpenGL: renderer: KAVERI (kaveri LLVM 15.0.6 DRM 3.42 5.15.0-67-generic) v: 4.6 Mesa 22.2.5
direct render: Yes
Audio:
Device-1: AMD Kaveri HDMI/DP Audio vendor: Hewlett-Packard driver: snd_hda_intel v: kernel
bus-ID: 00:01.1 chip-ID: 1002:1308
Device-2: AMD FCH Azalia vendor: Hewlett-Packard driver: snd_hda_intel v: kernel
bus-ID: 00:14.2 chip-ID: 1022:780d
Sound Server-1: ALSA v: k5.15.0-67-generic running: yes
Sound Server-2: PulseAudio v: 15.99.1 running: yes
Sound Server-3: PipeWire v: 0.3.48 running: yes
Swap:
ID-1: swap-1 type: partition size: 4 GiB used: 745.8 MiB (18.2%) priority: -2 dev: /dev/sda6
Info:
Processes: 273 Uptime: 1h 27m Memory: 6.73 GiB used: 4.23 GiB (62.8%) Init: systemd v: 249
runlevel: 5 Compilers: gcc: 11.3.0 alt: 11/12 clang: 14.0.0-1ubuntu1 Client: Cinnamon v: 5.6.7
inxi: 3.3.13
OP, does this still happen with the new Vulkan render?
OP, does this still happen with the new Vulkan render?
Hello!
Sorry, i don't have access to the map it happened in anymore, it was a map designed by another person and that i participated on bug busting. I'm not a mapper myself :(