(TF2) (Linux) Entities displaying as white wireframe on Lazarus in Casual.
Today I was surfing casual games, got a game of Lazarus, went to 2 other games, and ended up back in a Lazarus lobby, and I am not sure if it was the same one. The doors in both spawns, as well as the rotating globes, appeared as white wireframes. They still behaved as expected though. Additionally, this coincided with the billboarded grass textures appearing as white wireframes, a separate well-documented bug, and I am not sure if the two are related. Passing "retry" to the console did not fix the issue. I have also attached an image of a non-spawn door to demonstrate that the entities shown are the only ones effected. The server reloading the map has no effect, nor does the server changing to another map and back to Lazarus.

OP, can you retest with the new Vulkan render?
I am unable to retest this bug as it has only ever happened to me once, and I was playing casual normally, no unusual circumstances, meaning this may well be entirely unreproducible.
On Sun, Jun 9, 2024 at 5:08 PM Tiagoquix @.***> wrote:
OP, can you retest with the new Vulkan render?
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Closing as a fluke.
I can run into this glitch once a month randomly, this bug still exists and just needs more testing.
P.S. I have the Radeon RX 6600 XT. This bug may be specific to AMDGPU.
P.P.S. Did a little more research and it seems to be related to the game not finding the detail/billboard's texture. Could be a potential race condition?