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[L4D2] Game crashes with CUtlLinkedList overflow! (exhausted index range) error
Hi! For the last 2 - 3 months, games like Left 4 Dead 2, No More Room in Hell, Postal 2 have been crashing constantly on my system. I tried many things I found on the internet but no solution. I tried starting steam with runtime and native runtime, starting game with bunch of console codes. None of them work. I have MSI Modern 15 A5M with Ryzen 5 5500u cpu with Radeon Rx Vega 7 onboard gpu.
Before crash (on L4D2) all cars, buildings, materials etc. disappers, then freeze and crash.
I couldn't put every logs in here because of the character limit. You can view dumps and logs in here: GIST
System Info
Computer Information: Manufacturer: Micro-Star International Co., Ltd. Model: MS-155L Form Factor: Laptop No Touch Input Detected Processor Information: CPU Vendor: AuthenticAMD CPU Brand: AMD Ryzen 5 5500U with Radeon Graphics CPU Family: 0x17 CPU Model: 0x68 CPU Stepping: 0x1 CPU Type: 0x0 Speed: 4056 Mhz 12 logical processors 6 physical processors HyperThreading: Supported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Supported SSE4a: Supported SSE41: Supported SSE42: Supported AES: Supported AVX: Supported AVX2: Supported AVX512F: Unsupported AVX512PF: Unsupported AVX512ER: Unsupported AVX512CD: Unsupported AVX512VNNI: Unsupported SHA: Supported CMPXCHG16B: Supported LAHF/SAHF: Supported PrefetchW: Unsupported Operating System Version: "Arch Linux" (64 bit) Kernel Name: Linux Kernel Version: 6.0.2-arch1-1 X Server Vendor: The X.Org Foundation X Server Release: 12101004 X Window Manager: GNOME Shell Steam Runtime Version: steam-runtime_0.20220802.0 Video Card: Driver: AMD RENOIR (renoir, LLVM 14.0.6, DRM 3.48, 6.0.2-arch1-1) Driver Version: 4.6 (Compatibility Profile) Mesa 22.2.1 OpenGL Version: 4.6 Desktop Color Depth: 24 bits per pixel Monitor Refresh Rate: 60 Hz VendorID: 0x1002 DeviceID: 0x164c Revision Not Detected Number of Monitors: 1 Number of Logical Video Cards: 1 Primary Display Resolution: 1920 x 1080 Desktop Resolution: 1920 x 1080 Primary Display Size: 13.54" x 7.64" (15.51" diag) 34.4cm x 19.4cm (39.4cm diag) Primary VRAM: 512 MB Sound card: Audio device: ATI R6xx HDMI Memory: RAM: 23396 MB VR Hardware: VR Headset: None detected Miscellaneous: UI Language: English LANG: tr_TR.UTF-8 Total Hard Disk Space Available: 230107 MB Largest Free Hard Disk Block: 112444 MB Storage: Number of SSDs: 0 Number of HDDs: 0 "LD_* scout runtime" information: { "can-write-uinput" : true, "steam-installation" : { "path" : "/home/taylantatli/.local/share/Steam", "data_path" : "/home/taylantatli/.local/share/Steam", "bin32_path" : "/home/taylantatli/.local/share/Steam/ubuntu12_32", "steamscript_path" : "/usr/lib/steam/steam", "steamscript_version" : "1.0.0.75", "issues" : [ "unexpected-steam-uri-handler" ] }, "runtime" : { "path" : "/home/taylantatli/.local/share/Steam/ubuntu12_32/steam-runtime", "version" : "0.20220802.0", "issues" : [ ], "pinned_libs_32" : { "list" : [ "pinned_libs_32/has_pins", "pinned_libs_32/libcurl.so.3 -> libcurl.so.4", "pinned_libs_32/libcurl.so.4 -> $STEAM_RUNTIME/usr/lib/i386-linux-gnu/libcurl.so.4.2.0", "pinned_libs_32/libdbus-1.so.3 -> $STEAM_RUNTIME/lib/i386-linux-gnu/libdbus-1.so.3.5.8", "pinned_libs_32/libdbusmenu-glib.so.4 -> $STEAM_RUNTIME/usr/lib/i386-linux-gnu/libdbusmenu-glib.so.4.0.13", "pinned_libs_32/libdbusmenu-gtk.so.4 -> $STEAM_RUNTIME/usr/lib/i386-linux-gnu/libdbusmenu-gtk.so.4.0.13", "pinned_libs_32/libgtk-x11-2.0.so.0 -> $STEAM_RUNTIME/usr/lib/i386-linux-gnu/libgtk-x11-2.0.so.0.2400.10", "pinned_libs_32/libudev.so.0 -> $STEAM_RUNTIME/lib/i386-linux-gnu/libudev.so.0.13.0", "pinned_libs_32/system_libcurl.so.4", "pinned_libs_32/system_libdbus-1.so.3", "pinned_libs_32/system_libdbusmenu-glib.so.4", "pinned_libs_32/system_libdbusmenu-gtk.so.4", "pinned_libs_32/system_libgtk-x11-2.0.so.0", "pinned_libs_32/system_libudev.so.0" ] }, "pinned_libs_64" : { "list" : [ "pinned_libs_64/has_pins", "pinned_libs_64/libGLU.so.1 -> $STEAM_RUNTIME/usr/lib/x86_64-linux-gnu/libGLU.so.1.3.08004", "pinned_libs_64/libcurl.so.3 -> libcurl.so.4", "pinned_libs_64/libcurl.so.4 -> $STEAM_RUNTIME/usr/lib/x86_64-linux-gnu/libcurl.so.4.2.0", "pinned_libs_64/libdbusmenu-glib.so.4 -> $STEAM_RUNTIME/usr/lib/x86_64-linux-gnu/libdbusmenu-glib.so.4.0.13", "pinned_libs_64/libdbusmenu-gtk.so.4 -> $STEAM_RUNTIME/usr/lib/x86_64-linux-gnu/libdbusmenu-gtk.so.4.0.13", "pinned_libs_64/libudev.so.0 -> $STEAM_RUNTIME/lib/x86_64-linux-gnu/libudev.so.0.13.0", "pinned_libs_64/system_libGLU.so.1", "pinned_libs_64/system_libcurl.so.4", "pinned_libs_64/system_libdbusmenu-glib.so.4", "pinned_libs_64/system_libdbusmenu-gtk.so.4", "pinned_libs_64/system_libudev.so.0" ] } }, "os-release" : { "id" : "arch", "name" : "Arch Linux", "pretty_name" : "Arch Linux", "build_id" : "rolling" }, "virtualization" : { "type" : "none" }, "container" : { "type" : "none" }, "driver_environment" : [ "DISPLAY=:0", "LD_LIBRARY_PATH=/home/taylantatli/.local/share/Steam/ubuntu12_32:/home/taylantatli/.local/share/Steam/ubuntu12_32/panorama:/home/taylantatli/.local/share/Steam/ubuntu12_32/steam-runtime/pinned_libs_32:/home/taylantatli/.local/share/Steam/ubuntu12_32/steam-runtime/pinned_libs_64:/usr/lib/libfakeroot:/usr/lib32:/usr/lib:/home/taylantatli/.local/share/Steam/ubuntu12_32/steam-runtime/lib/i386-linux-gnu:/home/taylantatli/.local/share/Steam/ubuntu12_32/steam-runtime/usr/lib/i386-linux-gnu:/home/taylantatli/.local/share/Steam/ubuntu12_32/steam-runtime/lib/x86_64-linux-gnu:/home/taylantatli/.local/share/Steam/ubuntu12_32/steam-runtime/usr/lib/x86_64-linux-gnu:/home/taylantatli/.local/share/Steam/ubuntu12_32/steam-runtime/lib:/home/taylantatli/.local/share/Steam/ubuntu12_32/steam-runtime/usr/lib", "SDL_GAMECONTROLLERCONFIG=03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux\n03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux", "XDG_RUNTIME_DIR=/run/user/1000" ], "architectures" : { "i386-linux-gnu" : { "can-run" : true, "libdl-LIB" : "lib32", "libdl-PLATFORM" : "i686", "runtime-linker" : { "path" : "/lib/ld-linux.so.2", "resolved" : "/usr/lib32/ld-linux.so.2" }, "library-issues-summary" : [ "cannot-load" ], "library-details" : { "libitm.so.1" : { "messages" : [ "Unable to find the library: /usr/lib32/libitm.so.1: undefined symbol: __gxx_personality_v0" ], "soname" : null, "path" : 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"libVkLayer_MESA_device_select.so", "issues" : [ ] } ] }, "desktop-entries" : [ { "id" : "steam.desktop", "commandline" : "/usr/bin/steam-runtime %U", "filename" : "/usr/share/applications/steam.desktop", "default_steam_uri_handler" : true, "steam_uri_handler" : true } ], "xdg-portals" : { "details" : { "interfaces" : { "org.freedesktop.portal.OpenURI" : { "available" : true, "version" : 3 }, "org.freedesktop.portal.Email" : { "available" : true, "version" : 3 } }, "backends" : { "org.freedesktop.impl.portal.desktop.gtk" : { "available" : true }, "org.freedesktop.impl.portal.desktop.kde" : { "available" : false } } }, "issues" : [ ] }, "cpu-features" : { "x86-64" : true, "sse3" : true, "cmpxchg16b" : true } } "scout runtime container" is not installed. "soldier runtime container" is not installed.
I found a similar issue for TF2 in 2015 here. Also, here is a console output before the crash:
It says CUtlLinkedList overflow! (exhausted index range)
before crash.
In here we are told to disable cl_new_impact_effects
. Haven't tried this yet, I will update here when I do.
Similar or maybe same issue: #3609
In here we are told to disable
cl_new_impact_effects
. Haven't tried this yet, I will update here when I do.
Nothing changed. The problem still persists.
I get the same issue for like 2 years, but only on modded SourceMod-based community servers. Many props' models disappear at a random time, and then L4D2 can crash in like 5-10 mins. Map changes restore props, but don't guarantee there won't be a crash.
Same issue here with l4d2 on steam deck, all buildings, enemies, etc starts with blinking, then disappears, leaving an empty map behind. And the console shows messages “CUtllinkedlist overflow! (exhausted index range)”
Same issue here with l4d2 on steam deck, all buildings, enemies, etc starts with blinking, then disappears, leaving an empty map behind. And the console shows messages “CUtllinkedlist overflow! (exhausted index range)”
It's been there for years. They won't fix it.
Same issue here with l4d2 on steam deck, all buildings, enemies, etc starts with blinking, then disappears, leaving an empty map behind. And the console shows messages “CUtllinkedlist overflow! (exhausted index range)”
It's been there for years. They won't fix it.
That's sad. I'll put my latest finding here though. My crashes seem to be related to incendiary ammos, whenever someone starts using it, my game crashes
I used to have this issue as well, Artix Linux on NVIDIA proprietary across a few driver versions(525.xx I believe), didn't matter if I was using ToGL or dxvk-native. It just stopped happening to me one day, probably from some system update, don't have much more information as of right now, sadly. When I did have this issue, incendiary ammo was the easiest way to trigger it, I've been able to avoid the crash by disconnecting, which seemingly reverted to normal behavior.
Same issue here volvo plz fix PC specs
- Intel Core i3-2130
- Radeon HD 7570
- Debian trixie/sid crash_20240211153742_17.dmp.zip
https://github.com/ValveSoftware/Source-1-Games/assets/109389214/d4c833da-4bb4-4977-8d3b-55bebd9eb5db
I get the same issue for like 2 years, but only on modded SourceMod-based community servers. Many props' models disappear at a random time, and then L4D2 can crash in like 5-10 mins. Map changes restore props, but don't guarantee there won't be a crash.
Same here. I have this bug since some years ago. And Valve won't fix it, as usual.
Same issue here with l4d2 on steam deck, all buildings, enemies, etc starts with blinking, then disappears, leaving an empty map behind. And the console shows messages “CUtllinkedlist overflow! (exhausted index range)”
It's been there for years. They won't fix it.
They are too busy making skins, knifes, cases... for CS2. Obviously won't fix.
CUtlLinkedList overflow! (exhausted index range) does not tells us which linked list overflowed therefore even Valve Employees would have issue guessing what went wrong.
My guess is too many shadows are rendered at once which results in CUtlLinkedListOverflow. Perhaps this occurs when flashlight is used or too many infected overlap prop causing too many shadows be in same spot at once.
Only debugging could help and finding exact steps to replicate it on any machine