Source-1-Games
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[TF2] Feature Request: Disable 'truce' for boss event after first defeat in a round
Hi!
I was wondering if there was any chance that truces could be disabled in a round of gameplay after the boss has been defeated at least once. This would remediate long round times in maps that were added prior to the addition of truces (Ghost Fort, Eyeaduct) while still allowing for players to easily defeat a boss for contracts/achievements.
Would make farming the merasmus hat more difficult :(
Strongly reccomend this, it brings the fun back to these maps. Fighting everyone and the boss is really chaotic and fun
I think the best option would be to disable Truce completely and compensate by reducing player respawn time.