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[TF2] Feature Request: Disable 'truce' for boss event after first defeat in a round

Open rabscootle opened this issue 2 years ago • 2 comments

Hi!

I was wondering if there was any chance that truces could be disabled in a round of gameplay after the boss has been defeated at least once. This would remediate long round times in maps that were added prior to the addition of truces (Ghost Fort, Eyeaduct) while still allowing for players to easily defeat a boss for contracts/achievements.

rabscootle avatar Oct 03 '22 15:10 rabscootle

Would make farming the merasmus hat more difficult :(

jh34ghu43gu avatar Oct 04 '22 00:10 jh34ghu43gu

Strongly reccomend this, it brings the fun back to these maps. Fighting everyone and the boss is really chaotic and fun

Thespikedballofdoom avatar Oct 04 '22 02:10 Thespikedballofdoom

I think the best option would be to disable Truce completely and compensate by reducing player respawn time.

Tiagoquix avatar Jun 05 '24 08:06 Tiagoquix