[TF2] Tiny Spell collision issues with displacements
The Tiny Spell, in order to prevent players getting out of bounds, forces the player to suicide when it detects that they are stuck in map geometry (brushes, models). However, with displacements, the game will: 1. Try to move the player to the playable area, or 2. Let the player traverse the displacement until they stop, then the player will be stuck.
This is a flat displacement. As you can see, the player is incorrectly positioned after the spell ends.
https://user-images.githubusercontent.com/63692647/188298059-b769b9e2-c2c8-4f8d-a704-413cb90db7ee.mp4
This is a very common bug in several Halloween maps that have displacements, that allows several "get out of bounds" exploits. For example, this section of Carnival of Carnage (I suggested some fixes at #3866). I copied the displacement into another map, and it let me go across it, so I guess it is not a compile issue.
https://user-images.githubusercontent.com/63692647/188297494-090f3fe8-d919-4dc8-b348-7f6c5eb9e880.mp4
The easiest solution for this problem would be to instantly respawn the player when the spell ends.