[TF2] [Feature Request] Disable autobalance if there's a minute or less on the round timer
In the February 28, 2008, update autobalance was changed to stop if there's 60 seconds or less on the round timer, now that autobalance is back to the original form this may be good to readd.
I'd like to add to it:
- Do Not Autobalace if player has > 10 killstreak
- Do Not Autobalance if player has = 3 lvl sentry, 3lvl dispenser, 3lvl teleporter
- Do not Autobalance if player has > 70% ubercharge
Forced autobalance should just be removed entirely.
The best thing would be an option to "join games in progress" added to casual and add those players in preference to moving players from team to team.
Forced autobalance is highly unfair especially when you are playing with friends and it should be removed.
Fixing casual tiers not showing on the scoreboard would help incentivize players to switch voluntarily, if you gave them extra exp. I don't know why that bug still isn't fixed. :/ https://github.com/ValveSoftware/Source-1-Games/issues/2584
@Exaeta that's exactly what I'd want... But I guess that's too much to ask for at the moment.. because they just implemented forced auto.
Forced auto-balance is a necessity because people constantly leave when their team loses and no one wants to willingly switch to balance out the teams.
@CriticalFlaw How about giving enemy a surrender option? So that they can end this match, and then they can start a new one with balanced players?
@kisak-valve Any updates on this from the team?
Hello @Ashesh3, I do not get any status updates from Valve devs besides the public release notes that everyone gets.
To be honest I never seen a single round where that autobalance actually helped, that only makes people angry.
This issue is a major one that hasn’t been addressed since 2018. After the TF2 “bot crisis”, the game is becoming unplayable again because of the autobalance feature. Try launching a few matches and you’ll see that you simply can’t play normally in casual mode (at least on EU servers): players often leave a few seconds before the end of a round — sometimes deliberately, knowing exactly what will happen — and the system automatically shuffles another player (who is usually good), sometimes even two or three in a row. Most of the time, these players have spent the entire match with their original team, built sentries, pushed the cart, and even managed to reach the top 3 — only to get slapped in the face by autobalance as a “reward”.