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Minecraft Dungeons (1672970)
Game installs nicely through Steam. BUT when I try to run it I get the intor videos, then the backdrop screen after the Unreal Engine screen, with an animated block thing in the right hand lower corner, ambient sound with scary music, then black screen and game crashes.
I've tried using Proton Experimental, Proton 6.3-7 and Proton 6.19-GE-2. All with the same results.
Sysinfo is as follows: OS: Garuda Linux KERNEL: 5.14.14-zen1-1-zen CPU: Intel Core i7-4720HQ @ 2.60GHz GPU: NVIDIA NVIDIA GeForce GTX 960M GPU DRIVER: NVIDIA 470.74 RAM: 16 GB
Proton log results steam-1672970.log
Hello @karlreinert, please copy your system information from Steam (Steam
-> Help
-> System Information
) and put it in a gist, then include a link to the gist in this issue report. Also, please share a Proton log of the game with Proton 6.3 or Experimental.
The detail I'm interested in checking is if the game is trying to run on the Intel GPU or nVidia GPU. You have a Haswell generation Intel GPU, and the video drivers for that generation provide incomplete support for Vulkan. Crashes and/or visual corruption are expected with that generation of Intel GPU.
Updated Info:
System Info: https://gist.github.com/karlreinert/ab25c4f834c47db0c42219fae089943c
Steam log: steam-1672970.log
I've seen that message. Then the question is how do I avoid Vulkan trying to use shaders for Intel card?
It would have been nice to also skim over the extended diagnostics information in your system information, but from what I'm seeing, your system is configured to run X on the nVidia GPU, and the Proton log tells us that DXVK is interacting with both the Intel and nVidia GPUs.
You could try setting the game's launch options to __NV_PRIME_RENDER_OFFLOAD=1 __VK_LAYER_NV_optimus=NVIDIA_only %command%
or try the workaround at https://github.com/ValveSoftware/steam-runtime/issues/312#issuecomment-739441559 and see if either of them help.
I've been thinking the same, and trying to figure out how to make vulkan not see the intel GPU. Disabeling it if you will.
I did both the things you wrote. and even combining them. And no luck. Hoping I understood the wolkaround correctly and renaming the .json files and doping nothing else.
I've also been thinking. This happens when the menu normally pops. as the ingame sound starts. I get a few seconds of music. So normally on a windows machine you would have the first few settings popping. So could this be something sound related?
I've tried running it without network enabled. Just in case.
Last thing I can think of is that somehow making it run in window mode would help? Or maybe making it run in directX 9 instead of 11??
after fiddeling abit with this, I am yet to get any further than the first loading screen. And I do belive that it is the INTEL card in my machine that is making a fuzz. Ironically I can get the game to run without any problems on my "office" machine witch only has an Intel GPU, and far to little resources to play with. And I recon it is the fact that my "gaming" rig is somewhat old and that the support for haskell on the Intel card in my Laptop hasnt been done yet.
LAst I tried was DXVK_FILTER_DEVICE_NAME="NVIDIA GTX" %command%, and then I got the message that the game needed DX11 and not only Dx10. SO I guess that did something. Will check with thte logs tomorrow.
I believe this is caused by the nVidia driver, not because of DXVK or Proton because I have a GTX 960M GPU too and when I play the game on Windows it works normally but on Linux (when using nVidia GPU, because lavapipe software rendering works for me) I got the same behaviour like you and the log printed:
err: DxvkSubmissionQueue: Failed to sync fence: VK_ERROR_DEVICE_LOST
err: DxvkSubmissionQueue: Command submission failed: VK_ERROR_DEVICE_LOST
A temporary workaround that sometimes get through that black screen and go to the login screen for me is installing their beta Vulkan driver (through AUR) and deleting the wineprefix before launching the game.
Btw, when you look up the DXVK error, you'll see it occur in nVidia like Vk_error_device_lost in many game titles and Watchdogs 2: Failed to sync fence: VK_ERROR_DEVICE_LOST and some on Windows lol
tl;dr: vulkan implementation in nvidia driver sucks or my GPU is too outdated for DXVK to work
I just find it pretty funny that I have less than no issues running Conan Exiles, But Minecraft Dungeons keeps denying me. But alas after some updates on Proton and Nvidia drivers I know get through tha videos and get a black screen for alittle longer before it quits on me. So some things have changed:D
Game runs well but my sister and I are having issues where the game will randomly freezes/crashes
Minecraft Dungeons Freezing & crashing at random
Issue transferred from https://github.com/ValveSoftware/Proton/issues/5647. @coreybruce posted on 2022-03-05T15:15:38:
Compatibility Report
- Name of the game with compatibility issues: Minecraft Dungeons
- Steam AppID of the game: 1672970
System Information
- Link to full system information report as Gist: https://gist.github.com/coreybruce/dcd2bec911594c9212d351ac2e7a3f98
- Proton version: 7.0.1
I confirm:
- [ x] that I haven't found an existing compatibility report for this game.
- [ x] that I have checked whether there are updates for my system available.
Log via gist: https://gist.github.com/coreybruce/3aa6949fc10a42194fbc85d0f55c0131
Symptoms
Will freeze at ranmdom, sometimes crash
Reproduction
Run game using proton 7.0.1
I just find it pretty funny that I have less than no issues running Conan Exiles, But Minecraft Dungeons keeps denying me. But alas after some updates on Proton and Nvidia drivers I know get through tha videos and get a black screen for alittle longer before it quits on me. So some things have changed:D
That's super odd, I am playing the game on a 1060 6gb card but the game will crash/freeze at random
Can someone please fix this bug, it's really annoying and can ruin the game experience with the freezing and crashing :(
Just to confirm, the game randomly freezing is an issue here too. I've seen it on Desktop Linux and now on Steam Deck too, sadly didn't catch a log either time.
Usually happens after a mission is finished, when you get to open a chest. Will try to play more and get a log of when it happens.
Just to confirm, the game randomly freezing is an issue here too. I've seen it on Desktop Linux and now on Steam Deck too, sadly didn't catch a log either time.
Usually happens after a mission is finished, when you get to open a chest. Will try to play more and get a log of when it happens.
Try using proton experimental or better yet proton-ge, it's a more stable on proton experimental or ge and doesn't do that very often and unless you are in a multiplayer game and the host leaves.
Hi, I think I have discovered what is prompting Minecraft Dungeons to freeze & crash so much when running on Linux through Proton (at least for me, on the Steam Deck).
I can replicate this issue on my Steam Deck 100% of the time, and on Windows 0% of the time.
Simply put, in any online lobby, the game will crash on Linux when one of the other players leaves the lobby (either via main menu or Alt + F4). As soon as any other player leaves, the game crashes on the Steam Deck 100% of the time.
Can anyone do a quick test to confirm my findings? I've done numerous tests on Windows and Steam Deck, and the player-leaving-crashing issue ONLY happens on the Steam Deck (regardless of whether the Deck is the host or not).
I don't have a Steam Deck but I can do some tests
I can launch and play the game fine, but I get a ridiculous amount of lag after opening the inventory. Has anyone else had this issue?
Replying to https://github.com/ValveSoftware/Proton/issues/5246#issuecomment-1172615289
I can confirm this issue. I'm running the latest Steam OS 3.3.1 beta (as of posting) and running on ProtonGE 29.
As soon as anyone leaves, disconnects or crashes on their end, the Steam Deck installation of MCD freezes up.
Game works great but crashes a lot still, no idea if it matter if you are playing multiplayer or not. I am using Proton Experimental
Here is the latest log: https://gist.github.com/coreybruce/60df93f76d8cc0bc96313f842aef7616
Hello,
maybe not worth to report because i do use FreeBSD with wine-proton 6.3 (which is still fine)
but... I was able to workaround the random crashes by disabling the "winegstreamer" library for Dungeons-Win64-Shipping.exe
Oh how do you do that? I might have to test to see if that helps
- You open winecfg in your gameprefix
- Add the exe (Dungeons-Win64-Shipping.exe) to Applications
- Then you select the added exe and switch to Libraries and create a new override as winegstreamer (disabled)
You should enter winecfg with protons wine into your gameprefix or things could get mixed up.
AFAIK there should be some helper like protontricks.
You can see if the entry is working by having an black screen at start instead of working Microsoft and unreal engine intro.
It's probably easier to try setting the game's launch options to WINEDLLOVERRIDES="winegstreamer=d" %command%
and see if it has the same effect.
I was also having crashing issues in Minecraft Dungeons and I can confirm that using Proton Experimental/Proton-GE and WINEDLLOVERRIDES="winegstreamer=d"
in my launch options fixed the crashing for me.
It still sometimes crashes but very infrequently now.
Edit: Using an Nvidia GeForce RTX 3060 Laptop GPU but my cousin who has an AMD GPU is also crashing.
I was having graphical issues on Steam Deck with Proton Experimental, reverted to Proton 7 and issues stopped.
Hello @alectries, please add PROTON_LOG=1 %command%
to the game's launch options, reproduce the render snafu, and attach the generated $HOME/steam-$APPID.log to this issue report as a file. (Proton logs compress well if needed.) Also, please copy your system information from Steam (Steam
-> Help
-> System Information
) and put it in a gist, then include a link to the gist in this issue report.
Can you share a couple screenshots of the render issues?
As requested,
Sysinfo gist: https://gist.github.com/alectries/9e443cca2f649e527d7defcec0826732
Proton log attached. steam-1672970.log
Photos attached.
- Full-screen SMPTE color bars, which occurs in place of the Xbox Game Studios and other branding videos on launch.
- Color bars appearing behind "You Died" where other textures normally appear.
- Color bars appearing in place of and behind TNT and arrow icons on hotbar. I have noticed similar effects strung throughout gameplay. None of these issues affect ability to use the game, but they are annoying.
As previously mentioned, reverting to Proton 7.0-5 completely resolves these issues on Steam Deck.
Thanks, it looks like the log you attached is from using the game with Proton 6.3 instead of Proton Experimental. That hints that there's just some video playback functionality which has improved between Proton 6.3 and Proton 7.0.
Odd. I was having no issues with the game yesterday, but began having these issues today. Switching to 7.0 solved the issue. I assumed Proton Experimental had received an update which caused the error.
Is there some reason the Deck would have automatically reverted to 6.3? I don't believe the game itself has received an update that caused the issue, but I could be mistaken. Regardless, the status on Deck is currently "unsupported," presumably due to Proton issues, which is inaccurate.
I'm not sure why, but opening the inventory massively lowers the framerate until I restart the game (on my machine, anyway), is this a known issue?
Hello, i've been playing minecraft dungeons on my Steam Deck, but every time I play it the game crashes after a few minutes. Tried changing different versions of proton and using WINEDLLOVERRIDES="winegstreamer=d"
, but it only delays the crash rather than fixing it.
Like others have said, launch options and other versions of Proton only delays the crash.
I've tried all of the following launch options:
-
gamemoderun %command%
-
WINEDLLOVERRIDES="winegstreamer=d"
-
gamemode WINEDLLOVERRIDES="winegstreamer=d" %command%
And I've tried these Proton versions:
- Proton 6.3-8
- Proton 7.0-5
- Proton Experimental
I heard some people on ProtonDB had better luck with these versions of Proton Glorious Eggroll, but again, these were only delayed the crash or freeze. https://www.protondb.com/app/1672970
- Proton-6.16-GE-1
- GE-Proton-7-26
- GE-Proton-7-33
- GE-Proton-7-43
I dunno if this information will be helpful as well, but I've noticed most crashes happen within 15-30ish minutes. And when it does it's either:
- Completely random
- When you complete the level and get to the level completion stats screen
- Sometimes when TNT explodes
Hoping this info might be useful