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IL-2 Sturmovik: Battle of Stalingrad (307960)

Open ambrop72 opened this issue 6 years ago • 59 comments

Compatibility Report

  • Name of the game with compatibility issues: IL-2 Sturmovik: Battle of Stalingrad
  • Steam AppID of the game: 307960

System Information

  • GPU: NVidia GTX 1060
  • Driver/LLVM version: nvidia 435.21
  • Kernel version: 4.19.75
  • Link to full system information report as Gist: https://gist.github.com/ambrop72/dd7cfb0e8f81a2160f9eae9fdd8d62dc
  • Proton version: 4.11-6

I confirm:

  • [x] that I haven't found an existing compatibility report for this game.
  • [x] that I have checked whether there are updates for my system available.

Symptoms

Occasionally the game does not start at all and Steam says it's running until ~2 minutes later when it finally understands it's not running. In this state I see wine processes (wineserver, winedevice) but not the game executable (IL-2.exe). And occasionally my system completely freezes when the game is starting just as the black window appears.

Most of the time the game starts fine. The mouse is jerky but that's a cosmetic issue. I try to start a a single mission, it gets all up to when the loading is done, then I press Start, and the game crashes.

The backtrace is seen in the attached log steam-307960.log. I have determined that it is crashing because the game calls strlwr on a read-only string "idle", and the Wine implementation tries to write into read-only memory. Using vanilla Wine (Steam running in Wine, not Proton), I was able to work around this issue by patching Wine like this:

--- a/dlls/msvcrt/string.c
+++ b/dlls/msvcrt/string.c
@@ -79,7 +79,10 @@ int CDECL MSVCRT__strlwr_s_l(char *str, MSVCRT_size_t len, MSVCRT__locale_t loca
 
     while (*str)
     {
-        *str = MSVCRT__tolower_l((unsigned char)*str, locale);
+        char lowered = MSVCRT__tolower_l((unsigned char)*str, locale);
+        if (*str != lowered) {
+            *str = lowered;
+        }
         str++;
     }
 

With this the gameplay started, but there was an error about failing to run the LogParser which I fixed using winetricks dotnet35sp1 (I don't know if that would be needed with Proton).

Reproduction

Install the game, start it and try a single mission.

ambrop72 avatar Sep 29 '19 17:09 ambrop72

A fix for this crash is included in Proton 4.11-10.

aeikum avatar Dec 13 '19 17:12 aeikum

This game seems to work fine now, but I am unable to "Finish" missions. I will try the dotnet35sp1 wine trick, but I'm dropping my current debug log here for an updated vanilla version of this game.

steam-307960.log

kedodrill avatar Jan 01 '20 02:01 kedodrill

@kisak-valve I used protontricks to install dotnet40. dotnet35sp1 failed to install for me. I am still getting the log parser error, but this time it won't even return me to the main menu when clicking 'Finish'. It just hangs and brings the view out.

Honestly I'm just super happy this game is running at all. Even multiplayer works. Hopefully it gets to a more playable state with save games and such.

kedodrill avatar Jan 01 '20 03:01 kedodrill

Edit: It appears as if anything under dotnet40 (dotnet35sp1 is what we need...) will not install because Steam Proton is using a 64-bit prefix. Someone under the username of Nick at this IL2 thread has written a bash script to recompile the LogParser against Dot Net 4. However, this script only works for a Wine installation of IL2 BoS. See below for more details.

Some good news here, I am currently working on a CLI app (first draft here) in order to fix the LogParser errors. It is based off of my edit of Nick's recompile-lparser bash script (which is used for a Wine install of BoS).

My edit of the bash script is good to go, as long as you manually set the paths. I figured I'd take the opportunity to learn Rust and create a neat little CLI app that will help people that want to play this game.

kedodrill avatar Jan 11 '20 15:01 kedodrill

Steam Proton 4.11-12 fixes the mouse issues in this game, resulting in less crashes for me. Before, the mouse was quite jittery. As there are different IL-2 Sturmovik games, I figured I'd point that out.

Super happy to see official work being done on this game :)

kedodrill avatar Jan 17 '20 16:01 kedodrill

IL-2 Sturmovik: Battle of Kuban (629700)

Issue transferred from https://github.com/ValveSoftware/Proton/issues/3452. @mimattr posted on 2020-01-26T16:48:51:

Compatibility Report

  • Name of the game with compatibility issues: IL-2 Sturmovik: Battle of Kuban
  • Steam AppID of the game: 629700

System Information

I confirm:

  • [x] that I haven't found an existing compatibility report for this game.
  • [x] that I have checked whether there are updates for my system available.

Symptoms

Further to #3106 it appears the various DLC for IL-2 Sturmovik also require .NET 4.0 "PresentationFramework" otherwise the application will fail to launch: (Proton log)

[ERROR] FATAL UNHANDLED EXCEPTION: System.IO.FileNotFoundException: Could not load file or assembly 'PresentationFramework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies.

Reproduction

  1. Select the title within your Library using the Steam client and press the Play button

kisak-valve avatar Jan 26 '20 17:01 kisak-valve

Alright, I archived my Rust implementation of the bash script because I'm not longer running this game on Linux. It works great, and is basically perfect when using the bash script, but SteamVR for Linux is just not quite there yet - after experiencing this in VR, I can't go back to a hat switch.

https://gist.github.com/kedodrill/12449d5d6e7ae5b00b206a9e56c94add

Use this bash script and set the values above in order to get the game to save correctly. Everything but VR is perfect. VR just suffers a lot from performance and makes me dizzy sometimes. Not a great experience in VR on Linux.

UPDATE: This game doesn't run well in VR on Windows, either. It does run perfectly in 2D on Linux and Windows. It added support for VR later, so that could very well be the main issue.

kedodrill avatar Mar 23 '20 23:03 kedodrill

I am just getting a black screen. Has anyone encountered that before?

I can only hear some audio in the background and that's it.

Edit: I was just about to link my logs so I launched the game again and guess what, it worked!

Edit: So the mouse would stop moving after 2 seconds or so, so I restarted the game and I am back to getting black screens.

Edit: When I wait a while eventually I can see a super small part of the screen display something, just in the top-left of the window. I am using i3. It happens at around the time when loud music starts playing.

Edit: I just had to change the windowing method.

LevitatingBusinessMan avatar Jun 27 '20 21:06 LevitatingBusinessMan

@ambrop72 @kedodrill @LevitatingBusinessMan This application now appears to work as expected with Proton 5.13-2 and SteamVR 1.15.11, can you confirm?

System Information

mimattr avatar Nov 21 '20 20:11 mimattr

@mimattr It has always worked, I mentioned me getting it to work in my edits. The only thing I needed was some luck, and changing the windowing method in i3.

LevitatingBusinessMan avatar Nov 22 '20 17:11 LevitatingBusinessMan

This game is problematic in that it has a lot of other executables that just get plonked in the bin directory that have no way of being run via proton:

  • The mission editor
  • Mission resaver
  • dedicated server (DServer)

In addition to that, because proton games are run inside pressure vessel containers there is no way of getting a headtracker like opentrack to communicate with the main process. People have tried PRESSURE_VESSEL_SHELL=instead to make it work, but I have just resorted to running all of steam inside wine (via lutris steam wine runner) and running the windows version of opentrack inside the same wine prefix.

Has anyone been able to get server hosting to work? (dserver or multiplayer menu)

Multiplayer hosting in-game partially works for me, but as mentioned this is not using proton but plain old wine via lutris. Small co-op missions (2 player planes max) generated with easy mission generator can load. Anything more than that and my friend can't connect to the server (get 10009 error code). DServer doesn't run at all. This may just be a game bug though and not a wine/proton one.

DanielKinsman avatar Mar 25 '22 00:03 DanielKinsman

IL-2 Sturmovik: Battle of Stalingrad (307960) - D3D_Error - Failed to open texture

Issue transferred from https://github.com/ValveSoftware/Proton/issues/5893. @SquadFM posted on 2022-06-10T19:02:31:

Compatibility Report

  • Name of the game with compatibility issues: IL-2 Sturmovik: Battle of Stalingrad
  • Steam AppID of the game: 307960

System Information

  • GPU: EVGA 2080 Super FTW3, 8GB
  • Driver/LLVM version: Nvidia 510.73.05
  • Kernel version: Linux 5.15.41-1-MANJARO (x86_64)
  • Link to full system information report as Gist:
  • Proton version: 7.0-2, Experimental (neither works)

I confirm:

  • [x] that I haven't found an existing compatibility report for this game.
  • [x] that I have checked whether there are updates for my system available.

Symptoms

  • game used to start flawlessly, however since the developer released update 4.705 the game does not start anymore on Linux computers
  • when launching the game it displays a black screen and a pop-up that reads:
D3D_ERROR
Failed to open texture 'GRAPHICS\TEXTURES\\DEFWHITE.BMP'
E_INVALIDARG (0x80070057)

Reproduction

  • install IL-2 Sturmovik: Battle of Stalingrad (307960)
  • use Proton 7.0 or Experimental
  • start the game and see that it does not work

Reports in Forums

  • https://steamcommunity.com/app/307960/discussions/0/3383905288031898897/
  • https://steamcommunity.com/app/221410/discussions/8/3415430580678486888/

steam-307960.log

kisak-valve avatar Jun 10 '22 19:06 kisak-valve

I took the opportunity to finally get around to replacing my SSD today, so I have a completely stock installation of Pop_OS. From that stock install:

  1. install the steam deb
  2. Start steam, and enable Steam Play
  3. Navigate to my library and install IL-2 (Steam AppID 307960) Proton Experimental, Steam Linux Runtime - Soldier Steamworks Common Redistributables are automatically installed as well
  4. Restart Steam and attempt to launch IL-2
  5. observe the GRAPHICS\TEXTURE error (⚠️stock_pop_steam_il2.log for the full logs via script)
  6. Install protontricks via sudo apt install protontricks WINE and a ton of supporting libraries are automatically installed as well
  7. Install some potential fixes via protontricks 307960 d3dcompiler_43 d3dcompiler_47 d3dx11_43
  8. Start steam and attempt to launch IL-2
  9. observe the same GRAPHICS\TEXTURE error (⚠️protontircks_pop_steam_il2.log)

This is a bit closer to the metal than anything I'm confident in, but I think this looks like a 64bit object that is being sent to a 32bit library?

Register dump:
 rip:0000000000977c7b rsp:000000000011dc90 rbp:000000000011dd90 eflags:00010297 (  R- --  I S -A-P-C)
 rax:0000000000000000 rbx:00000000ffffffff rcx:0000000000000000 rdx:0000000000000000
 rsi:0000000000000001 rdi:ffffffffffffffff  r8:0000000000000000  r9:0000000000000000 r10:0000000000000008
 r11:0000000000000293 r12:00000000069f01b0 r13:0000000000000000 r14:00000000069f01b8 r15:0000000000000000
Stack dump:
0x000000000011dc90:  00000000069e0b50 00000000069f0230
0x000000000011dca0:  000000000011dd90 000000000011dd38
0x000000000011dcb0:  00000000ffffffff 000000000011dd00
0x000000000011dcc0:  000000000011dd10 000000000011dd40
0x000000000011dcd0:  00000000c0000017 000000017002acc0
0x000000000011dce0:  000000000011de30 0000000000000000
0x000000000011dcf0:  000000000000ffff 0000000000386790
0x000000000011dd00:  0000000000000000 00000000069f01e0
0x000000000011dd10:  0000000000000001 00000000069f0230
0x000000000011dd20:  00000000069f01b8 00000000069f01b0
0x000000000011dd30:  01d878a3072c8fbd fffffffffffffffe
0x000000000011dd40:  0000000200000002 0000000100000001
Backtrace:
=>0 0x0000000000977c7b ??0DXBufferMan11@RendAPI@@QEAA@AEBV01@@Z+0x20feb() in dxbackend11 (0x000000000011dd90)
  1 0x000000000097720a ??0DXBufferMan11@RendAPI@@QEAA@AEBV01@@Z+0x2057a() in dxbackend11 (0x00000000000002d0)
  2 0x00000000009675f0 ??0DXBufferMan11@RendAPI@@QEAA@AEBV01@@Z+0x10960() in dxbackend11 (0x00000000000002d0)
  3 0x0000000140219040 ??0System@Scaleform@@QEAA@AEBUHeapDesc@MemoryHeap@1@PEAVSysAllocBase@1@@Z+0x4b430() in il-2 (0x000000000011e7d0)
  4 0x0000000140258b67 ??0System@Scaleform@@QEAA@AEBUHeapDesc@MemoryHeap@1@PEAVSysAllocBase@1@@Z+0x8af57() in il-2 (0x000000000011f0a8)
  5 0x000000023d8b9785 AdjustWindowRect+0x309e5() in user32 (0x000000000011f0a8)
  6 0x000000023d8bb9c9 AdjustWindowRect+0x32c29() in user32 (0x0000000000000000)
  7 0x000000023d883c81 AppendMenuA+0xf471() in user32 (0x0000000000000000)
  8 0x0000000140257a59 ??0System@Scaleform@@QEAA@AEBUHeapDesc@MemoryHeap@1@PEAVSysAllocBase@1@@Z+0x89e49() in il-2 (0x0000000000000000)
  9 0x000000014025912f ??0System@Scaleform@@QEAA@AEBUHeapDesc@MemoryHeap@1@PEAVSysAllocBase@1@@Z+0x8b51f() in il-2 (0x0000000140000000)
  10 0x0000000140b4f9b2 ??0System@Scaleform@@QEAA@AEBUHeapDesc@MemoryHeap@1@PEAVSysAllocBase@1@@Z+0x981da2() in il-2 (0x0000000000000000)
  11 0x000000007b62c9e9 ActivateActCtx+0x20da5() in kernel32 (0x0000000000000000)
  12 0x000000017005f507 A_SHAFinal+0x3c987() in ntdll (0x0000000000000000)
0x0000000000977c7b dxbackend11+0x27c7b: movq    (%rcx),%rax

jtbg avatar Jun 11 '22 03:06 jtbg

"D3D_ERROR Failed to open texture 'GRAPHICS\TEXTURES\DEFWHITE.BMP' E_INVALIDARG (0x80070057)"

I am suffering the same problem

When trying to install protontricks fixes protontricks 307960 d3dcompiler_43 d3dcompiler_47 d3dx11_43 - it warns my that my prefix is 64-bit, and that I should try a 32-bit prefix instead. However I don't know how to do that. The error persists after installation of protontricks

I must admit I get confused by Github. Is this bug under investigation or what?

(I'll be glad to post relevant diagnostic output, not sure where or how to start though)

I tried loading 'DEFWHITE.BMP' into gimp and export as BMP. That got rid of the first errormessage. The game will load - but it will throw the same error for a bunch of other files. I could even load a quick-mission, with even more errors of the same type, but the loading-screen got stuck. Now that 'DEFWHITE.BMP' is no longer a problematic file, the next problematic file is called DUDV.dds - but the odd thing is that I haven't got such a file on my system.

acebone avatar Jul 04 '22 10:07 acebone

I too managed to get past the DEFWHITE.BMP error. I also used the gimp. The original BMP file had a 24 bit type:

% file defWhile.bmp
defWhite.bmp.orig: PC bitmap, Windows 3.x format, 2 x 2 x 24, image size 16, cbSize 70, bits offset 54

I loaded it into gimp and exported it as a 32 bit bmp:

% file defWhile.bmp
defWhite.bmp: PC bitmap, Windows 98/2000 and newer format, 2 x 2 x 32, cbSize 154, bits offset 138

So it seems proton is having problems when it tries to read a bmp that is only 24 bit - just saving from gimp back to 24 bit did not work when I tried that.

Now the game does not complain about DEFWHITE.BMP, but it still does not run. Now it pops up a series of dialogs complaining about textures: Failed to open texture 'GRAPHICS\GRASS\TEXTURES\DUDV.dds - similarly MOON2.dds, SUN.BMP, SUNGLOW.dds, LENS.BMP, DEFNOISE.dds, RAINDROPEFF.dds, RAINDROPEFF2.dds, TRAIL_NORMAL.BMP, ... (about 10 files). These files are inside .gtp files which are some kind of archive/zip/library file used by the game. It's possible that some of the bmp's inside the gtp archives are also 24 bit. The fix may be to correct the ability to load 24 bit bmp's, although it may also be a wider 32/64 bit kind of issue.

digitaltrails avatar Jul 05 '22 07:07 digitaltrails

has anyone managed to get it running? sucks since last year this was running pretty well.

VC73 avatar Jul 17 '22 05:07 VC73

It's not working on Proton/Steam but is working for me in Lutris with wine version lutris-ge-lol-7.14.1, the installer setup works but Lutris then points it at Program Files (x86) which has to be changed to just Program Files for both exe & working directory

alexeijd avatar Sep 26 '22 12:09 alexeijd

I haven't tried it yet... but using unGTP-IL2.zip to expand the data/Graphics1.gtp ( and others?) should go a long ways toward solving this ( maybe with some 24 to 32 bit image conversions as @digitaltrails mentions above.

It took a while to track down a copy but the following page has a link to it: https://www.sas1946.com/main/index.php?topic=58547.0

UPDATE: unGTP-IL2 works. I suspect this is the wrong path though - better off chasing down why it can't load 24 bit image files instead of digging apart the dds files and converting images to 32 bit.

JJones780 avatar Oct 25 '22 21:10 JJones780

On a whim I tried some settings from the DCS World protondb entry. In particular running: protontricks 307960 d3dcompiler_47 and now I am able to hit "ok" ( or use enter or esc key when necessary ) to dismiss the texture loading errors and get to the menu (in VR - although the errors aren't shown there). I am unable however to actually start a mission. It gets stuck at the mission loading screen.

JJones780 avatar Nov 15 '22 10:11 JJones780

I just reinstalled (I had uninstalled a while ago when it stopped working) & just ran protontricks to install d3dcompiler_47 - then I set it to use proton experimental, which I already have set to bleeding edge (so latest dxvk, vkd3d etc) as MSFS needs this right now - and it just worked! I'm able to get into & play quick missions at least.

alexeijd avatar Nov 15 '22 14:11 alexeijd

Insane, it works again! Thanks for the heads up guys. As mentioned above, run protontricks and it should work. Runs fine with ProtonGE on my end.

protontricks 307960 d3dcompiler_47

SquadFM avatar Nov 15 '22 17:11 SquadFM

Works for me too. I had previously blown away my install and done a fresh one, which had been sitting there broken. After seeing the recent posts, I updated Proton Experimental, installed protontricks, then ran protontricks 307960 d3dcompiler_47. It seems to be working - I can get in with no errors and start a Quick Mission.

digitaltrails avatar Nov 16 '22 04:11 digitaltrails

On a whim I tried some settings from the DCS World protondb entry. In particular running: protontricks 307960 d3dcompiler_47 and now I am able to hit "ok" ( or use enter or esc key when necessary ) to dismiss the texture loading errors and get to the menu (in VR - although the errors aren't shown there). I am unable however to actually start a mission. It gets stuck at the mission loading screen.

I have steam and protontricks installed via flatpak on fedora 37, running il-2 Stalingrad with proton experimental. I tried adding protontricks 307960 d3dcompiler_47 and also flatpak run com.github.Matoking.protontricks 307960 d3dcompiler_47 to the launch options but no ball, still kills the app when I press 'ok'. Any idea if I'm doing something wrong?

SunnyOd avatar Nov 23 '22 00:11 SunnyOd

@SunnyOd: protontricks is a wrapper on winetricks for easy use with proton. It is a separate program you need to install and run. See here: https://www.maketecheasier.com/troubleshoot-steam-games-work-linux/

Those who have it working... what version of graphics drivers are you running? I'm on nvidia 470 and I think I need to upgrade >500 ( which is going to be a real pita ). I'm running Devuan and it's not in backports etc etc. Maybe I'll try the latest Stalingrade update before I upgrade my drivers.

JJones780 avatar Nov 23 '22 11:11 JJones780

@SunnyOd: protontricks is a wrapper on winetricks for easy use with proton. It is a separate program you need to install and run. See here: https://www.maketecheasier.com/troubleshoot-steam-games-work-linux/

Those who have it working... what version of graphics drivers are you running? I'm on nvidia 470 and I think I need to upgrade >500 ( which is going to be a real pita ). I'm running Devuan and it's not in backports etc etc. Maybe I'll try the latest Stalingrade update before I upgrade my drivers.

@JJones780 Thanks. I've installed protontricks for flatpak and enabled it access to my game folders via flatseal. In any case I don't think I'm having the same problem as the starter of this thread so I've opened a new bug report... see here https://github.com/ValveSoftware/Proton/issues/6333

SunnyOd avatar Nov 23 '22 11:11 SunnyOd

IL-2 Sturmovik: Battle of Stalingrad (307960) "Array size is not a positive integer constant\

Issue transferred from https://github.com/ValveSoftware/Proton/issues/6333. @SunnyOd posted on 2022-11-23T11:37:02:

Compatibility Report

  • Name of the game with compatibility issues: Battle of Stalingrad
  • Steam AppID of the game: 307960

System Information

  • GPU: NVidia GTX 1070
  • Driver/LLVM version: nvidia 520.56.06
  • Kernel version: 6.0.8-300.fc37.x86_64
  • Link to full system information report as Gist:
  • Proton version: 7.0.4

I confirm:

  • [x] that I haven't found an existing compatibility report for this game.
  • [x] that I have checked whether there are updates for my system available.

Symptoms

I'm on Linux (Fedora 37) and have Steam beta installed as a Flatpak.

I've tried starting the game with standard as well as experimental proton. I've also tried using the latest proton-ge.

I found a similar issue here https://github.com/ValveSoftware/Proton/issues/3106 but running it with protontricks launch option "flatpak run com.github.Matoking.protontricks 307960 d3dcompiler_47" didn't fix the issue (after I added my steam game folder to protontricks via flatseal).

I can't find any posts here or anywhere else, including the official forum, with this error.

Reproduction

Launching the game as described above opens the game in a window and within a couple of seconds I'm seeing this error:

Graphics\Shaders\\SysFont\\SysFont.fx:13:20: E5008:
Array size is not a positive integer constant.

steam-307960.log


@JJones780 commented on 2022-11-23T11:51:19:

@SunnyOd (here from issue #3106 ) That looks familiar. I get those errors when I'm using older proton versions. If I use newer proton ( 7+) I don't get those but also can't run the game (I'm using nvidia 470 drivers). I see you have nvidia 520 drivers.. I was hoping that would enable proton 7 or higher to work. Which version of Proton are you trying? Have you tried a "Glorious Eggroll" version (I've got GE-Proton7-37) ? Maybe one of people who have it working will tell us their specifics.


@SunnyOd commented on 2022-11-23T12:11:30:

@JJones780 Yah, i've tried latest proton 7.0.4, proton experimental and also proton-ge, same error. Interesting that you got the same sort of errors before, was that in IL-2 or other games?


@JJones780 commented on 2022-11-23T13:17:27:

Yes, just IL-2 .. but I don't have many games to judge this on. Note that I only get the index and texture errors on Proton 5.10 and 6.xx ( but after the protontricks I can esc past all the error windows and the game starts... but can't get past the hangar scene. Proton 7 and above don't bring up the texture errors but can't start the game at all. I'm not sure what the difference is that allows the other gamers to get going again.

kisak-valve avatar Nov 23 '22 13:11 kisak-valve

@JJones780 Ta bud. I tried proton 5 and 6 but no ball, it actually got worse, erroring over .dd files (image files I think) and then erroring with my original error after I click past the .dd errors. Tried various old proton-ge's to see if they help but no luck yet

SunnyOd avatar Nov 23 '22 17:11 SunnyOd

As I previously posted - after following the proton tricks suggestions the game resumed working. What I should also have mentioned, is that I had removed and reinstalled the game from Steam in a previous failed attempt to get it working. Perhaps that helped - I can't rule out that it may be a contributing factor.

digitaltrails avatar Nov 23 '22 17:11 digitaltrails

@SunnyOd: protontricks is a wrapper on winetricks for easy use with proton. It is a separate program you need to install and run. See here: https://www.maketecheasier.com/troubleshoot-steam-games-work-linux/

Those who have it working... what version of graphics drivers are you running? I'm on nvidia 470 and I think I need to upgrade >500 ( which is going to be a real pita ). I'm running Devuan and it's not in backports etc etc. Maybe I'll try the latest Stalingrade update before I upgrade my drivers.

As it happens I had moved from the 400 to 500 driver for other reasons. So that move may have helped, but I can't really say for sure.

digitaltrails avatar Nov 23 '22 17:11 digitaltrails

@digitaltrails Thanks. I tried to reinstall the game seems i got the same issue still. Flatpak is using the latest 500 nvidia drivers too, as well as my system so it's probably not related to that

Your post made me think though, I upgraded from fedora 36 to 37 last week and it broke my Nvidia drivers. I ended up reinstalling them and the system was working fine afterwards (other games are working perfectly). The broken driver issue is the only anomaly I can think of that could cause quirks, but then other games are working great! I'm still stumped!!!

SunnyOd avatar Nov 23 '22 19:11 SunnyOd