Performance degradation after the new update
This may be anecdotal, but after yesterdays 400MB update that added compute shaders, Dota 2 went from 60fps stable @ 1440p on my Radeon Pro 560 4096 MB to struggling at 30-40 fps. I had to lower the graphics quality one notch (in the automatic settings slider from high to medium) to make up for this.
Anyone else noticed the same?
System information:
Computer Information:
Manufacturer: Apple
Model: MacBookPro14,3
Form Factor: Laptop
No Touch Input Detected
Processor Information:
CPU Vendor: GenuineIntel
CPU Brand: Intel(R) Core(TM) i7-7920HQ CPU @ 3.10GHz
CPU Family: 0x6
CPU Model: 0x9e
CPU Stepping: 0x9
CPU Type: 0x0
Speed: 3100 Mhz
8 logical processors
4 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported
Operating System Version:
MacOS 10.13.5 (64 bit)
Video Card:
Driver: Radeon Pro 560
Driver Version: 1.2
Driver Date: 0 0 0
OpenGL Version: 2.1
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 59 Hz
VendorID: 0x1002
DeviceID: 0x67ef
Revision: 0xc0
Number of Monitors: 2
Number of Logical Video Cards: 2
Primary Display Resolution: 2560 x 1440
Desktop Resolution: 5120 x 2880
Primary Display Size: 23.46" x 13.19" (26.89" diag)
59.6cm x 33.5cm (68.3cm diag)
Primary VRAM: 0 MB
Memory:
RAM: 16384 Mb
Miscellaneous:
UI Language: English
Media Type: DVD
Total Hard Disk Space Available: 476802 Mb
Largest Free Hard Disk Block: 331040 Mb
VR Headset: None detected
I measured a performance gain from compute shaders on my AMD FirePro D500. Does toggling Compute Shaders have any impact on perf (keeping the settings at high)? A performance drop would be unexpected.
As a comparison, I'm seeing a ~15% performance boost with compute shaders on my iMac radeon 580, macOS 10.3.5. With shaders disabled, I think performance is roughly the same as before the update.
Im actually experiencing the same thing. Playing a full match with compute shaders on would result in the fps tanking to about 20 to 30 fps on my case.
I experiencing the same thing.
they work fine on manjaro linux intel iris crystallwell C220 Chipset until minute 27 of a match. Then stuttering with still max fps
@danginsburg How can I get you quantitative analysis of this problem? Do you have a tool that can profile fps/tick/replay? I can play a game each with both on and get you the replay, but I don't think that information is tracked in the replay files.
I can also test it for you on my desktop which is running Gentoo (4.17.6, and I can emerge vulkan support to test) but I don't think it will be noticeable because its a 1080GTX.