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Protobuff message error when launching a lobby.
Recently, I find these 2 errors as soon as I start a private lobby. It is not stopping the normal execution of the program.
[2016-12-05 23:08:49,646] ERROR Failed to parse: <EGCBaseClientMsg.EMsgGCPingRequest: 3001>
[2016-12-05 23:08:50,156] ERROR Failed to parse: <EDOTAGCMsg.EMsgGCToClientSteamDatagramTicket: 7581>
It's failing to locate the protobuf messages for those. Probably need to be manually mapped. Thanks
By "I start a private lobby", I wanted to say when I call launch_practice_lobby(), not at lobby creation.
Yeah, the ticket is for connecting to the datagram relays in order to connect to the game server. I had a quick glance and it is not obvious which messages are used exactly. Honestly, I don't see a point mapping them as the client can't connect to a game server.