Valkyrien-Skies-2
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Server crashing if a create contraption on a ship is actuated. (From Entity to Block)
Minecraft Version
1.18
Mod Loader
Forge
Issue description
Title. Crash log provided.
Issue reproduction
Have a ship and actuate a create contraption on it.
Logs
I disabled server Watchdog. Server console now spams:
[Server thread/WARN] [Cl.MixinAbstractContraptionEntity/]: Warning distance too high ignoring teleportTo request and [Server thread/ERROR] [VS2 Get Entities Mixin/]: java.lang.Exception: Collision box is too big! AABB[-2.8514295650000006E7, 68.87498681386415, 20433.943997502716] -> [20842.71195509087, 70.67498676618044, 1.2290059650000006E7] returning empty list! this might break things
and starts lagging really bad resulting in a timed out disconnect. Once reconnecting everything is fine.
Okay after some testing, server still crashes. New server crash report is attached. crash-2023-06-15_19.21.39-server.txt
I just tested it with the latest package (valkyrienskies-118-forge-2.1.0-beta.13+3450e9e705). Server still crashing. Crash log attached. crash-2023-06-15_19.36.38-server.txt
Removed Balm and IE same error still happens.
Video of the crash happening: https://m.youtube.com/watch?v=evlzLZ-OFK0&feature=youtu.be
Thanks for the detailed report. This seems like it might be an issue with Clockwork. Does the issue persist if you remove Clockwork?
Hello, I've been having similar issue for a few days on my moded server. Whenever some craft made with VS with Eureka installed is moved server spams message "java.lang.Exception: Collision box is too big!" and enormous lags are created. This lag combined with new chunks rendering may even cause timed out server crash. Unfortunaty I have no idea what is it related to but I would love to have some way to prevent this type of lagging. Also i DO NOT have Clockwork installed and my MC verison is 1.19.2.
adding on that I'm having the same issue on my 1.19.2 server. while sitting in a ship made with Eureka, the console is spammed with "[VS2 Get Entities Mixin/]: java.lang.Exception: Collision box is too big!". The ship is constantly lagging every time this pops up in the console, and is only the ship. The rest of the server still runs fine, even all other server data gets sent to the client with no issue. The ship lag when moving slowly in already rendered chunks is 1/4-1/2 a second. when loading in new chunks while using the ship, the lag can be anywhere from 1-5 seconds. if you fly for too long on the server (usually 30s for us) the server crashes.
(also note this happens on a single player world, just less intense)
I love the mod, but until the lag is fixed, its not worth having on my server
adding on that I'm having the same issue on my 1.19.2 server. while sitting in a ship made with Eureka, the console is spammed with "[VS2 Get Entities Mixin/]: java.lang.Exception: Collision box is too big!". The ship is constantly lagging every time this pops up in the console, and is only the ship. The rest of the server still runs fine, even all other server data gets sent to the client with no issue. The ship lag when moving slowly in already rendered chunks is 1/4-1/2 a second. when loading in new chunks while using the ship, the lag can be anywhere from 1-5 seconds. if you fly for too long on the server (usually 30s for us) the server crashes.
(also note this happens on a single player world, just less intense)
I love the mod, but until the lag is fixed, its not worth having on my server
Did you ever figure out a solution to this??
I'm having the same issue on 1.20.1
Log: https://mclo.gs/BaBzqn7
Same issue as S-moReo above. 1.20.1
I'm having the same issue with VS and Eureka in 1.20.1. Console is filled with [VS2 Get Entities Mixin/]: java.lang.Exception: Collision box is too big!
and the server occasionally times everyone out.
same issue
I am having the same issue with VS and Eureka in 1.20.1 Fabric basically no other mods.
Same here, 1.20.1, dedecaitedserver, however ship is just getting fragmented.
Identical problem on 1.18.2. There are no other mods. Is there any solution?
I'm having a similar problem here, but on top of that, End Crystals are unbreakable, I'm on Forge 1.20.1 47.3.7 with Create, VS2 Clockwork, Eureka!, and removing Clockwork or even Create doesn't fix the issue.
i have having same prob on fabric 1.20.1 i got 300 others mods
its using up a lot of ram
Unless someone can find what mods exactly cause this, this issue is completely unreproducible
shows up for me also i think
[11:50:29] [Server thread/ERROR] [VS2 Get Entities Mixin/]: java.lang.Exception: Collision box is too big! AABB[-2.8628978650000006E7, 67.0, -3443.662514336407] -> [-3609.497920504771, 72.02274053175302, 1.2290062650000006E7] returning empty list! this might break things
spams this in logs seems to be since I added this mod doesn't seem to crash my server though