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Server crashing if a create contraption on a ship is actuated. (From Entity to Block)

Open piRsquaredH256 opened this issue 1 year ago • 21 comments

Minecraft Version

1.18

Mod Loader

Forge

Issue description

Title. Crash log provided.

Issue reproduction

Have a ship and actuate a create contraption on it.

Logs

crash-2023-06-14_05.28.06-server.txt

piRsquaredH256 avatar Jun 14 '23 03:06 piRsquaredH256

I disabled server Watchdog. Server console now spams:

[Server thread/WARN] [Cl.MixinAbstractContraptionEntity/]: Warning distance too high ignoring teleportTo request and [Server thread/ERROR] [VS2 Get Entities Mixin/]: java.lang.Exception: Collision box is too big! AABB[-2.8514295650000006E7, 68.87498681386415, 20433.943997502716] -> [20842.71195509087, 70.67498676618044, 1.2290059650000006E7] returning empty list! this might break things

and starts lagging really bad resulting in a timed out disconnect. Once reconnecting everything is fine.

piRsquaredH256 avatar Jun 15 '23 17:06 piRsquaredH256

Okay after some testing, server still crashes. New server crash report is attached. crash-2023-06-15_19.21.39-server.txt

piRsquaredH256 avatar Jun 15 '23 17:06 piRsquaredH256

I just tested it with the latest package (valkyrienskies-118-forge-2.1.0-beta.13+3450e9e705). Server still crashing. Crash log attached. crash-2023-06-15_19.36.38-server.txt

piRsquaredH256 avatar Jun 15 '23 17:06 piRsquaredH256

Removed Balm and IE same error still happens.

piRsquaredH256 avatar Jun 15 '23 18:06 piRsquaredH256

Video of the crash happening: https://m.youtube.com/watch?v=evlzLZ-OFK0&feature=youtu.be

piRsquaredH256 avatar Jun 15 '23 19:06 piRsquaredH256

Thanks for the detailed report. This seems like it might be an issue with Clockwork. Does the issue persist if you remove Clockwork?

Rubydesic avatar Jun 20 '23 02:06 Rubydesic

Hello, I've been having similar issue for a few days on my moded server. Whenever some craft made with VS with Eureka installed is moved server spams message "java.lang.Exception: Collision box is too big!" and enormous lags are created. This lag combined with new chunks rendering may even cause timed out server crash. Unfortunaty I have no idea what is it related to but I would love to have some way to prevent this type of lagging. Also i DO NOT have Clockwork installed and my MC verison is 1.19.2.

Kielbashnikov avatar Sep 13 '23 21:09 Kielbashnikov

adding on that I'm having the same issue on my 1.19.2 server. while sitting in a ship made with Eureka, the console is spammed with "[VS2 Get Entities Mixin/]: java.lang.Exception: Collision box is too big!". The ship is constantly lagging every time this pops up in the console, and is only the ship. The rest of the server still runs fine, even all other server data gets sent to the client with no issue. The ship lag when moving slowly in already rendered chunks is 1/4-1/2 a second. when loading in new chunks while using the ship, the lag can be anywhere from 1-5 seconds. if you fly for too long on the server (usually 30s for us) the server crashes.

(also note this happens on a single player world, just less intense)

I love the mod, but until the lag is fixed, its not worth having on my server

toga-01 avatar Sep 23 '23 04:09 toga-01

adding on that I'm having the same issue on my 1.19.2 server. while sitting in a ship made with Eureka, the console is spammed with "[VS2 Get Entities Mixin/]: java.lang.Exception: Collision box is too big!". The ship is constantly lagging every time this pops up in the console, and is only the ship. The rest of the server still runs fine, even all other server data gets sent to the client with no issue. The ship lag when moving slowly in already rendered chunks is 1/4-1/2 a second. when loading in new chunks while using the ship, the lag can be anywhere from 1-5 seconds. if you fly for too long on the server (usually 30s for us) the server crashes.

(also note this happens on a single player world, just less intense)

I love the mod, but until the lag is fixed, its not worth having on my server

Did you ever figure out a solution to this??

timmbobb avatar Apr 11 '24 22:04 timmbobb

I'm having the same issue on 1.20.1

Log: https://mclo.gs/BaBzqn7

S-moreo avatar May 03 '24 06:05 S-moreo

Same issue as S-moReo above. 1.20.1

nvrsbr avatar May 03 '24 12:05 nvrsbr

I'm having the same issue with VS and Eureka in 1.20.1. Console is filled with [VS2 Get Entities Mixin/]: java.lang.Exception: Collision box is too big! and the server occasionally times everyone out.

Bluperman949 avatar May 15 '24 21:05 Bluperman949

same issue

mikedrugs avatar Jun 23 '24 01:06 mikedrugs

I am having the same issue with VS and Eureka in 1.20.1 Fabric basically no other mods.

Alexr360 avatar Jun 23 '24 15:06 Alexr360

Same here, 1.20.1, dedecaitedserver, however ship is just getting fragmented.

SomeoneYouKonw avatar Jun 24 '24 16:06 SomeoneYouKonw

Identical problem on 1.18.2. There are no other mods. Is there any solution?

justmedic avatar Jun 30 '24 17:06 justmedic

I'm having a similar problem here, but on top of that, End Crystals are unbreakable, I'm on Forge 1.20.1 47.3.7 with Create, VS2 Clockwork, Eureka!, and removing Clockwork or even Create doesn't fix the issue.

CallMeNex avatar Sep 02 '24 18:09 CallMeNex

i have having same prob on fabric 1.20.1 i got 300 others mods

ToxicTG100 avatar Sep 23 '24 04:09 ToxicTG100

its using up a lot of ram

ToxicTG100 avatar Sep 23 '24 04:09 ToxicTG100

Unless someone can find what mods exactly cause this, this issue is completely unreproducible

PriestOfFerns avatar Sep 23 '24 05:09 PriestOfFerns

shows up for me also i think

[11:50:29] [Server thread/ERROR] [VS2 Get Entities Mixin/]: java.lang.Exception: Collision box is too big! AABB[-2.8628978650000006E7, 67.0, -3443.662514336407] -> [-3609.497920504771, 72.02274053175302, 1.2290062650000006E7] returning empty list! this might break things

spams this in logs seems to be since I added this mod doesn't seem to crash my server though

BenCos17 avatar Oct 07 '24 11:10 BenCos17