Inventory
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Abstract inventory code to allow defining a player inventory on the top instead of the bottom
The code should be made to easily switch between the 2 depending on what kind of game you want to make.
If the player inventory is defined to be at the top then...
- [ ] the chest inventory is always defined at the bottom
- [ ] the hotbar should be defined to be the very first row instead of the very last row
- [ ] the inventory exit animations should initially move upward instead of downward (and so on for the re-entry animation)