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Abstract inventory code to allow defining a player inventory on the top instead of the bottom

Open valkyrienyanko opened this issue 2 years ago • 0 comments

The code should be made to easily switch between the 2 depending on what kind of game you want to make.

If the player inventory is defined to be at the top then...

  • [ ] the chest inventory is always defined at the bottom
  • [ ] the hotbar should be defined to be the very first row instead of the very last row
  • [ ] the inventory exit animations should initially move upward instead of downward (and so on for the re-entry animation)

valkyrienyanko avatar Feb 10 '23 20:02 valkyrienyanko