UE4ShaderPluginDemo
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A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4
Basics
Updated version of Temaran's Compute Shader Plugin to Unreal 4.17. For more details see Temaran's original project: https://github.com/Temaran/UE4ShaderPluginDemo
Details
- In UE4.17, Epic changed the way the rendering pipeline is accessed and added global shaders for plugin (for details see the 4.17 release notes). This has made the "ShaderCopyPlugin" superfluous.
- On the first start, the shaders will get compiled by Unreal. This might take some time, so be patient. ;)
- This is a project plugin atm, as designed by Temaran. Unfortunately, I wasn't able to convert this into a engine plugin so far. When I manage to do this, I will insert it here in a new branch. If someone can/wants to help however, this would be cool as well!
- For problems and other feedback contact me via my portfolio: www.valentinkraft.de :)