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Full-featured Nintendo Virtual Boy game development application.

Results 23 VUEngine-Studio issues
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Hi! I have never actually gotten VUEngine-Studio working on my computer :) I tried it again today and I just wanted to know. It still doesn't work :) Downloaded, installed,...

I tried VUEngine and I had no problem to install it, create a template project, build it and test it. And that's pretty much what's in the Getting Started documentation....

After removing unusued PostProcess plugins, the corresponding plugins were correctly removed from config.make but COMPILER_OUTPUT, OPTIMIZATION and all _SECTION fields were empty. As a result, the project was not compiling....

VES, or rather the underying Theia framework, seems very poorly optimized to take advantage of multi core processors. The following happens when doing a global replace of a not very...

When opening a large file in VES, the frontend locks up a few seconds after the file was loaded in the editor. This was tested with an 18 MB asm...

bug

When opening multiple VUEngine Studio windows, pressing the build button only works properly in one of them (it seems that the last opened one). Closing all but the original window...

bug

- [ ] Allow to flash to specific carts (show flash button for each cart if there's more than one) - [x] Update to latest hfcli and direct-to-flash programming -...

enhancement

- [ ] Allow duplicate IDs while typing, but mark as error - [ ] Allow manual sorting of translations - [ ] Add button to sort translations alphabetically -...

Documenting a quick idea here for a framework for automated tests. - Allows to define any number of test cases - Each test consists of a sequence of button presses,...

enhancement

When loading the emulator widget, check if the ROM file (still) exists. If not, mark file as deleted? Close emulator? Show error message? TBD