ultimatexr-unity
ultimatexr-unity copied to clipboard
UltimateXR is a free, open source framework that facilitates the creation of VR applications.
Hello, I'm experiecing an issue with an app built on Pico 4e. When I press the home button on the right controller to show the OS menu and I come...
Since recent Virtual Desktop updates, the controllers name has been changed to "Meta Quest Pro", which is no longer "Oculus Quest2", and thus the UXR framework does not recognize it....
The sample scenario is packaged to Pico4 and cannot be run
Currently it doesn't seems like UltimateXR Supports Unity's XR Interaction Toolkit which is something I would very much like to have while using the SDK. It would be great if...
How to Scale Ultimate XR avatar ? I'm having problem with scaling ,I tried changing scale to 2 and also changed "Eye Base height" and "eye forward offset". but nothing...
Hi All I've noticed that when I use a custom avatar (my own rig and model from Blender) the hand movements seem very "sensitive" almost overly twitchy. I jump into...
Hi, I'm having an issue getting the Full Scene working with my setup where the hands are tracking and I can see finger movements when pressing buttons but there is...
this one mentions some tips, but would help if there is some code example: https://www.ultimatexr.io/guides/scripting-how-do-i or some mention, if can or cannot use regular unity NGO network transforms in components?
Could add helpurls to components  then can click (?) button to directly access ultimatexr docs 