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Adjusted positional sensitivity on AddNetworkTransform

Open pgsleepy opened this issue 1 year ago • 1 comments

Positional sensitivity of Mirror's Network Transform component apparently is too high, causing slow movements to not be transmitted until fast movements occur causing a desync in position for other clients.

Problem was discovered by Shikiizaso, I've only done the adjustment in the UxrMirrorNetwork.cs file.

pgsleepy avatar Feb 14 '24 23:02 pgsleepy