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Quest 3 controllers not tracking in Unity3D 2022

Open jwhit3d opened this issue 1 year ago • 3 comments

I'm trying to work with a project built in Unity 2021 and brought into 2022 which is using UltimateXR framework version v0.9.6. When it was in 2021 I had no difficulty using it with the Quest 2. When I moved it into 2022 and am trying to use it with the Quest 3 I cannot get the controllers to track. The controllers are recognized as input devices because the button mappings for the simulation still do what they are supposed to do, but the hands do not move.
I have Quest 3 selected under target devices in XR Management settings but no luck. Will there be an update for UltimateXR Framework for Quest 3 compatibility? Or is there some other setting I am missing? Thanks in advance.

jwhit3d avatar Dec 05 '23 21:12 jwhit3d

The git repo should be updated shortly but if you don't want to wait, there is a preview version up with awesome updates as well as support for the Quest3 tracking on the discord!

XianGrim avatar Dec 05 '23 22:12 XianGrim

thanks for the quick response! i'll be sure to check.

jwhit3d avatar Dec 06 '23 20:12 jwhit3d

We added Quest 3 support to the repository here in GitHub last week. You probably have an older version or downloaded the .unitypackage. I'll make sure to wrap the new functionality and release it as 0.9.7.

entromp avatar Dec 07 '23 09:12 entromp