ultimatexr-unity icon indicating copy to clipboard operation
ultimatexr-unity copied to clipboard

Biped mesh's shoulder are flipped (armpit is rotated to shoulder side) on a biped mapped with UXR Avatar. Recommended solutions?

Open 01GOD opened this issue 3 years ago • 1 comments

Got most things functioning properly with UXR Avatar (although planning to look into how to animate legs with smooth joystick locomotion and also when stepping like in FinalIK).

However, sadly the biped mesh that was rigged with mixamo and mapped with UXR Avatar (I inspected it thoroughly and all the joint assignments look correct) has the mesh's shoulders flipped on play. So basically the armpits are rotated to where the shoulders should be. Any recommendation on how to solve that?

Thanks in advance!

PS: Seems it could maybe be a gimbal lock issue.

01GOD avatar Sep 02 '22 16:09 01GOD

Duplicate of #10

entromp avatar Oct 10 '22 07:10 entromp