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segfaults on Ubuntu 20.04 LTS

Open moodyRahman opened this issue 4 years ago • 1 comments

ran chmod +x World\ Maker.x86_64 ./World\ Maker.x86_64 The Godot window pops up, totally blank, as CPU usage spikes up. The window then closes and the following text remains in terminal:

Godot Engine v3.2.2.stable.official - https://godotengine.org
OpenGL ES 2.0 Renderer: Mesa Intel(R) UHD Graphics 620 (KBL GT2)
OpenGL ES 2.0 Batching: ON
 
[1]    102924 segmentation fault (core dumped)  ./World\ Maker.x86_64

System Specs: Ubuntu 20.04 LTS, Intel i5-8250u, Integrated Graphics (UHD 620), and 8 gigs of ram.

moodyRahman avatar Jul 10 '20 16:07 moodyRahman

From what I have researched it seems Intel graphics seem to have poor support of OpenGL which this is running on. Unfortunately this is something I cant do anything about but I will keep looking if there is something else that might be causing it.

In future Godot is moving to Vulkan and my builds will too. I am not sure if this will change anything

VPJPeltonen avatar Jul 16 '20 11:07 VPJPeltonen