Godot-WorldMaker
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segfaults on Ubuntu 20.04 LTS
ran
chmod +x World\ Maker.x86_64
./World\ Maker.x86_64
The Godot window pops up, totally blank, as CPU usage spikes up.
The window then closes and the following text remains in terminal:
Godot Engine v3.2.2.stable.official - https://godotengine.org
OpenGL ES 2.0 Renderer: Mesa Intel(R) UHD Graphics 620 (KBL GT2)
OpenGL ES 2.0 Batching: ON
[1] 102924 segmentation fault (core dumped) ./World\ Maker.x86_64
System Specs: Ubuntu 20.04 LTS, Intel i5-8250u, Integrated Graphics (UHD 620), and 8 gigs of ram.
From what I have researched it seems Intel graphics seem to have poor support of OpenGL which this is running on. Unfortunately this is something I cant do anything about but I will keep looking if there is something else that might be causing it.
In future Godot is moving to Vulkan and my builds will too. I am not sure if this will change anything