Vlad L.

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> the only answer you,ll get is to use their "recommended settings" which amplifies the problem instead of helping. What are those recommended settings exactly? Also have they said how/why...

> because of forge's async generation I'm guessing that's not exclusive to forge? As we're using paper which has the same artifacts.

👆🏻 this as well. Re-rendering blindly any "normal" survival map is a multi hour endeavor at best (with no players and all cores churning tiles) or multiple days, which comes...

Assuming the plugin has access to the map file itself, can nothing like a `fullupdaterender` be made by checking if actual map chunks have dynmap tile equivalents WITHOUT causing them...

Are you by chance involved with the project? Is the above something that maybe you could look into to at least better fix potential holes caused by async chunk gen?

I realised something, looking at the pattern of chunks not generated when this happens, it seems to follow the height of the chunks in some way, being more prone to...

Came here looking for the same issue as OP, this should really be considered for addition in NP++ by default. If no other way is possible, i guess at least...

I came looking to report the same issue, glad I'm not the only one who found this inconsistent.

Bump! Came looking if this is already a thing and after going through documentation and coming up empty I found this! It would be very appreciated for stuff like `LowRA`...

@mikeprimm is this issue ever gonna be addressed in any official matter? I would like to know how to mitigate this or at least understand why it is happening.