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"FSGS: Real-Time Few-Shot View Synthesis using Gaussian Splatting", Zehao Zhu, Zhiwen Fan, Yifan Jiang, Zhangyang Wang

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Can you explain how to run the process on a new dataset and what where the modifications should be done?

# download LLFF dataset gdown 16VnMcF1KJYxN9QId6TClMsZRahHNMW5g This line of command is not running, may I ask why? thank you.

When I run Sparsenerf with Mipnerf360 dataset, I can't get the results given in your paper. Could you tell my how to reproduce the paper result with mipnerf360 dataset?

Using cache found in /root/.cache/torch/hub/intel-isl_MiDaS_master /opt/conda/envs/FSGS/lib/python3.8/site-packages/timm/models/_factory.py:117: UserWarning: Mapping deprecated model name vit_base_resnet50_384 to current vit_base_r50_s16_384.orig_in21k_ft_in1k. model = create_fn( Using cache found in /root/.cache/torch/hub/intel-isl_MiDaS_master [1000, 2000, 3000, 5000, 10000] Optimizing output/garden...

Hi, I found that the Pearson Correlation Loss of paper and code is inconsistent. in paper: ![Snipaste_2024-01-19_17-28-02](https://github.com/VITA-Group/FSGS/assets/54617163/7277efec-94d1-4220-9e19-a276de0f1b03) in code: https://github.com/VITA-Group/FSGS/blob/8c2e181821b6e21afe030aa52d155c7eac18eb47/train.py#L105-L108

Thank you for your amazing work! Your idea about the sparse view iput and depth guidance has been very inspiring to us. However, we have some questions regarding depth estimation:...

Hello, I really appreciate your work. I don’t know much about the work in the field of sparse view 3D reconstruction. After reading your code and comparing the codes of...

Nice work!But I hope somebody can assist me with a question I've encountered. I noticed that when using the Blender dataset, I achieve a higher 3DGS accuracy than what is...

Thanks for the great work! But after training with mipnerf360 bicycle dataset, with command: `python train.py --source_path dataset/mipnerf360/bicycle --model_path output/bicycle2 --eval --n_views 24 --depth_pseudo_weight 0.03`, I got this blurry training...

Hi, congratulations to this awsome work. I just checked the code, and I was wondering why you decided to comment out line of code of the original 3DGS code in...