AudibleInstruments
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Texture Synthesizer Trigger input acts as Gate
(Hardware) Clouds
has a Trigger
input to initiate grain seeding. This is an actual trigger, not a gate. I noticed a difference in behavior when using my hardware Clouds
in comparison to the Rack version.
The Texture Synthesizer
implements this Trigger
input as a gate, i.e. as long as Trigger input is > 1V the grains are seeded.
Note, that the gate
member of the parameter
class is not used in the Clouds
code. It is set in the Texture Synthesizer
implementation in Rack, but has no effect. The issue here is that the trigger
member of the parameter
class is implemented as a gate in Clouds.cpp
.
Do you want a PR to fix this? (two line change)
I would love to see it fixed. Just create a PR. Also small changes are worth a PR. For example #102 was recently merged.