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Assembled bones do not work after conversion to rigify bones

Open txtyb opened this issue 3 years ago • 4 comments

Assemble bones(translate appended bones of selected object for Blender) do not take effect after using the mmd to rigify feature, the behavior of vmd motion is incorrect Just like how it behaves under a traditional mmd skeleton without clicking the assemble bones button.

txtyb avatar May 13 '22 08:05 txtyb

Thanks for the report 😃 Perhaps you are right. "Assemble bones" first, then "mmd to rigify". Will that steps solve the problem?

UuuNyaa avatar May 14 '22 16:05 UuuNyaa

Thanks for the report 😃 Perhaps you are right. "Assemble bones" first, then "mmd to rigify". Will that steps solve the problem?

Unluckly, that won't work. Whether before or after "mmd to rigify" step.

txtyb avatar May 15 '22 05:05 txtyb

Unluckly, that won't work. Whether before or after "mmd to rigify" step.

Too bad... 😢 I'll look into it in more detail later.

UuuNyaa avatar May 15 '22 16:05 UuuNyaa

Unluckly, that won't work. Whether before or after "mmd to rigify" step.

Too bad... 😢 I'll look into it in more detail later.

I'm sorry to bother you with this and thanks for your hard work for this project. 🙂

txtyb avatar May 16 '22 05:05 txtyb