blender_mmd_tools
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Assembled bones do not work after conversion to rigify bones
Assemble bones(translate appended bones of selected object for Blender) do not take effect after using the mmd to rigify feature, the behavior of vmd motion is incorrect Just like how it behaves under a traditional mmd skeleton without clicking the assemble bones button.
Thanks for the report 😃 Perhaps you are right. "Assemble bones" first, then "mmd to rigify". Will that steps solve the problem?
Thanks for the report 😃 Perhaps you are right. "Assemble bones" first, then "mmd to rigify". Will that steps solve the problem?
Unluckly, that won't work. Whether before or after "mmd to rigify" step.
Unluckly, that won't work. Whether before or after "mmd to rigify" step.
Too bad... 😢 I'll look into it in more detail later.
Unluckly, that won't work. Whether before or after "mmd to rigify" step.
Too bad... 😢 I'll look into it in more detail later.
I'm sorry to bother you with this and thanks for your hard work for this project. 🙂