Fabien Benetou

Results 214 comments of Fabien Benetou

There probably won't be any progress except if you develop this since A-painter was done solely with roomscale and 6DoF controllers in mind.

Alternatively it would also be possible to use a Tango phone as a 6DoF controller, much easier to do now that https://github.com/googlevr/chromium-webar is public.

@Chovin you might want to test A-painter XR first cf https://blog.mozvr.com/responsive-webxr-a-painter-xr/ because for iOS at least it seems to be doing roughly what you are suggesting.

Just like https://github.com/aframevr/a-painter/issues/158 this is very doubtful, using the gamepad to navigate in a scene could work but to paint that's a totally different experience that in roomscale with 6DoF...

Yes as mentioned in #109 then #112 even though [.apa](https://github.com/aframevr/a-painter#file-format) from [getBinary()](https://github.com/aframevr/a-painter/blob/master/src/systems/brush.js#L56) was convenient once we want to use what has been created via Apainter we are stuck. It prevents...

@feiss did I miss something or is this JSON still Apainter specific? I quickly tried but it doesn't look like threejs JSON and I couldn't import it in Blender/Clara.io

I guess it's based on @fernandojsg earlier threejs work https://twitter.com/fernandojsg/status/820792246920445954 but maybe the better way to go now would glTF cf more recently https://twitter.com/fernandojsg/status/895295826255368192 Also a side node but since...

Mentioned earlier in #73

Could be interesting to have an update and do a PR because it seems dearly required. I just tried on the Oculus Quest and couldn't see the controllers nor the...

Unclear that https://blog.mozvr.com/mastering-a-painter/ was an initial way to make custom line/stamp work but harder to re-use as it doesn't use `AFRAME.registerBrush()`.