Fabien Benetou
Fabien Benetou
Thanks, unfortunately I don't see any value updating, neither in 2D in the HMD nor via remote debugging. I'm not sure how I can check from the viewer. I don't...
~~Thanks for the clarification. Unfortunately despite few refreshes it does not ... well let me reboot the device, just in case.~~ Ah! Somehow WebXR sessions in the browser can be...
BTW I'm also getting value for the 2nd (large) button now, not "just" 0 or 1.
I can't get the pen tip value though using `console.log( AFRAME.scenes[0].xrSession.inputSources[0].gamepad.buttons.map( b => b.value ).join(',') )` whereas the other 3 buttons do work.
So, the plan then would be : - clone `src/components/oculus-touch-controls.js` but limited to a single controller, the MX Ink one, probably based on oculus-touch-v3 - use https://github.com/immersive-web/webxr-input-profiles/blob/main/packages/registry/profiles/logitech/logitech-mx-ink.json - use the...
To try live https://aframe-mx-ink.glitch.me without remapping, which AFAICT doesn't take `stylus-tip` into account.
Curious to know when it will be merged back to master. Nothing urgent only to get a perspective.
Maybe I'm doing something wrong or not using "master" here properly : https://mxink.glitch.me/original_master.html does not work while https://mxink.glitch.me/original.html does The only difference is using `` instead of ``.
So... arguably bug from JSDelivr? I'd argue `master` is supposed to be relatively recent. At least that was my expectation. I don't have a problem using a commit hash (as...
Yes, I didn't change anything, it's the central R with yellow on top/blue on the right/red on the bottom/purple on the left