Jeremy
Jeremy
Tactical RMM is already registered with OpenHub - https://www.openhub.net/p/tacticalrmm It would be great for the project (and visibility) to register all the repos associated with Tactical RMM (core, agent, web)...
v10 Support
Simplefog support for v10 is actively underway, though very early in the process. To be notified when an alpha release is available for testing, subscribe to notifications for this issue.
**Module Version:** v3.0.0 **Describe the bug** As reported by users, if a scene has fog disabled, but the option "Auto Enable Scene Fog" is enabled, then at each load fog...
As reported by @jasonxbergman > I ran a session over the weekend with the preliminary v10 version. It works, but it looks like once the module is activated it's turning...
Scene where player has no Actor with vision available (no token on map, etc...). They can see the overlay image because of blur obscuring the tint
When a scene grid is set to gridless, remove the grid tool from the HUD
When the canvas and/or canvas.simplefog have not been enabled, execution of addSimplefogOpacityToggleListener throws error
When an image is used as fog layer, a border is draw to show what is visible. Provide an option to disable this border. The use case is that the...
The fix for #65 in Initial fix in 0.2.2-ALPHA.0 makes it to where nameplates are not displayed at all.
Currently, simplefog (and the new simpelfogHUDControls) layer are within the Primary group with a configurable zIndex. Allow the user to determine if they want simpleFog to be in the effects...