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> Could this be a JVM issue? I see the most recent version of this project uses 21, and I have my mod set to 17. Minecraft 1.20.5+ needs Java...

> I do think its beneficial. most people don't target snapshots This. Snapshots should be opt-in if anything.

> just checking, y'all are using python3.12? > > Could you test this setup with python3.13? yes, using 3.12 since that is what the docker image ships with. No I...

> The license is generally meant to be a SPDX identifier, which this format would allow. In addition, the license name and link could differ. That is impossible for custom...

> I don't believe a link is a valid identifier of a license, the spec is vague and doesn't fully specify but it does recommend using SPDX identifiers. You can...

> This is fixed by [#380](https://github.com/neoforged/FancyModLoader/pull/380), correct? Only partially. It now translates issues by FML itself, yes, but not by mods adding custom messages, because the translations are hardcoded in...

> Can't reproduce. ![Image](https://github.com/user-attachments/assets/3dda3682-1e4e-470f-83b7-c51ac643dced) Well I certainly can...

> What about @UpcraftLP, what OS do you use? Win11, 64-bit. That said, this clearly is a DB error so I doubt the OS is important.

![Image](https://github.com/user-attachments/assets/1d78ed78-4686-4630-b156-851ae5a1bfc9) Okay this is interesting. It seems to not appear on a fresh install. Best guess I have is that there's some lingering local state that got messed up when...

> Have you tried throwing a ModLoadingException? :-P That does not quite work because it gets double-wrapped (there's a catch for `Throwable` which then gets wrapped in a `ModLoadingException` without...