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rework "the big bar" (momentum/charge)

Open ghost opened this issue 4 years ago • 3 comments

This bar suffer several problems:

  • hard to see in some cases, see #559
  • used to display unrelated infos at the same time (luci/pounce charge, building cooldown, momentum) by overwriting (that is, charge/cooldown replaces the momentum info)
  • momentum shows icons at wrong place (tyrant is shown at the complete end, while unlocked a lot before, it does not have the "step" marker)
  • lucifer cannon have a "LCANNON_CHARGE_TIME_MIN" property (looks like it's how many milli-seconds you need to charge to deliver a blast, not sure if it has other effects), but the bar have there are no visualisation of those except for the maximum value (warning does have a sound emitted though)

ghost avatar Jan 04 '22 13:01 ghost

If we do that, in the current state, we would have an empty bar background. Maybe we can have something like this

Screenshot from 2022-01-05 10-15-15

or with some kind of background, somewhat like this Screenshot from 2022-01-05 10-17-32

Here the file, renamed to a .txt because GitHub is annoying again. drawing.svg.txt

necessarily-equal avatar Jan 05 '22 09:01 necessarily-equal

The (lack of) background thing is an issue, clearly, but the easy might be relatively easy: draw a full bar at all time. And while at it, draw it in another colour, so that it acts as outline, and helps with the issue I linked.

ghost avatar Jan 05 '22 15:01 ghost

momentum shows icons at wrong place (tyrant is shown at the complete end, while unlocked a lot before, it does not have the "step" marker)

This part has been fixed.

VReaperV avatar Jan 30 '25 12:01 VReaperV